Add time to ball save based on event #146
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Before crafting my own extend time on ball save I would like to know if it is currently done somewhere else or I have overlooked this functionality. Use Case: When player hits a specific shot, add a specific amount of time to an enabled/running ball save. Is this possible, out-of-the-box, with the ball_save device or alternative is there a semi out-of-the-box feature/pattern that has already been implemented that someone could direct me to? |
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This is not functionality that's been requested before and does not exist on ball saves directly! It would be reasonable to extend ball saves to include control events to add/jump the timer, and could even pause/subtract/restart as well. Essentially the code from the Timer device would need to be duplicated over into Ball Save and the configs extended. Now that I write that out, it occurs to me that a simpler out-of-the-box option would be to literally use a Timer :) The timer's control events could start/add/jump/pause/restart et cetera. The timer's started event would be the ball save's enable_events and the timer's complete event would be the ball save's disable_events. |
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This is not functionality that's been requested before and does not exist on ball saves directly!
It would be reasonable to extend ball saves to include control events to add/jump the timer, and could even pause/subtract/restart as well. Essentially the code from the Timer device would need to be duplicated over into Ball Save and the configs extended.
Now that I write that out, it occurs to me that a simpler out-of-the-box option would be to literally use a Timer :) The timer's control events could start/add/jump/pause/restart et cetera. The timer's started event would be the ball save's enable_events and the timer's complete event would be the ball save's disable_events.