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Hello, I am using Also, is there any way to calibrate the returned 3d points other than playing with the eye vergence and adjusting camera calibration parameters? Thank you very much. |
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Replies: 1 comment 16 replies
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Hi @paliasgh What is the context of your application? The documentation1 reports in multiple places the following caveat: Note The triangulation makes use of the mid-point method and thus is deeply affected by uncertainties in the cameras extrinsic parameters and cameras alignment. Therefore, this method can be applied, essentially, only in simulation2 as a tiny error affecting the stereo calibration yields a substantial modification of the triangulated 3D point.
Not only the distortion but primarily the extrinsic parameters of the stereo rig plus how the rig is (dis-)aligned with the robot's kinematics. This is full of unknowns, eventually, which can be barely estimated/compensated for.
Yes.
Abandon all hope... 😄 Footnotes
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Hi @paliasgh
What is the context of your application?
The documentation1 reports in multiple places the following caveat:
Note
The triangulation makes use of the mid-point method and thus is deeply affected by uncertainties in the cameras extrinsic parameters and cameras alignment.
Therefore, this method can be applied, essentially, only in simulation2 as a tiny error affecting the stereo calibration yields a substantial modification of the triangulated 3D point.
Not only the distortion but primarily the extrinsic parameters of the stereo rig plus how the rig is (dis-)aligned with the robot's kinema…