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Regarding IGazeControl::triangulate3DPoint() and yarp-device-realsense2 #681

Answered by pattacini
paliasgh asked this question in Q&A
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Hi @paliasgh

What is the context of your application?

The documentation1 reports in multiple places the following caveat:

Note

The triangulation makes use of the mid-point method and thus is deeply affected by uncertainties in the cameras extrinsic parameters and cameras alignment.

Therefore, this method can be applied, essentially, only in simulation2 as a tiny error affecting the stereo calibration yields a substantial modification of the triangulated 3D point.

Can the changes I see be related to distortion that still exists in the camera outputs?

Not only the distortion but primarily the extrinsic parameters of the stereo rig plus how the rig is (dis-)aligned with the robot's kinema…

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@paliasgh
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@paliasgh
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@xEnVrE
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@paliasgh
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@xEnVrE
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