A little game with two players for the web.
For now a proof of concept, inspired by Dota, HOTS, Warcraft Rumble, Totally Accurate Battle Simulator, et alia. The idea is to have two (or more?) players deploy minions to a battlefield and let them fight. The strategy element is which type of minion to deploy when, and where.
Latest version is at https://slagmark.0sk.ar. There will be bugs.
Basic concepts:
- two
Player
s - player receives 1
Gold
per second (max 10) - player receives 4 random
Minion
s at start - player receives 1 (random) minion every 3 seconds (max 4)
- player can deploy minions
- deployed minions move towards the opposite end of the Board
- deployed minions will attempt to fight any enemy minion on the same
Y
value
This is a realtime, multiplayer game made for the web. Where possible, and if not too cumbersome, we use the platform.
Inside src
you'll find the frontend. It's using vroum + actions for game logic. Everything is organised into a tree of scheduable tasks and nodes. I can recommend it. For rendering we do web components + uhtml.
As far as possible, things that could be reused for the next game are put in src/stdlib
.
For the multiplayer we use websockets. Inside server
we have a couple of Cloudflare workers made with partykit.
bun install
bun run dev
bun run deploy:backend
(required any time server/* files are changed)- the
main
branch deploys to https://slagmark.0sk.ar via Cloudflare pages (Oskar's account)