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Rework on the code for closing a door with a creature in it (#2728)
With this commit it's accurate to how it works on RL tibia. In RL tibia it will move the creature in the following prioritization order: east -> south -> west -> north -> position where queryAdd() == 0 (non blocked walkable tile) without any creature -> the previous with a creature -> position with movable tile-blocking items -> position with magic wall or wild growth
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