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  • 42, BornToCode
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ouafabulous/README.md

Hi there πŸ‘‹

I'm in 42Paris since October 2021. Here are the projects I had fun doing so far:

Project Purpose Competences acquired Programming language
Transcendence Implementing from scratch a multiplayer responsive Pong game website SPA #web β€’ Full-stack web development;
β€’ Backend development with Nest.js;
β€’ Frontend development with TypeScript;
β€’ Database management with PostgreSQL;
β€’ OAuth authentication integration;
β€’ Security practices and implementation;
β€’ Real-time communication and chat functionality;
β€’ Multiplayer game development;
β€’ Responsive web design;
β€’ Containerization with Docker;
β€’ Troubleshooting and debugging;
β€’ Project management and teamwork;
TS
webServ Building a webserver from scratch Nginx style #web β€’ Sockets’ programming;
β€’ HTTP protocol;
β€’ Webservers;
β€’ Event-driven programming;
C++
Inception Building a Docker Network including Nginx, MaraDB and WordPress #docker β€’ Containerization;
β€’ WP;
β€’ Dockerfile;
β€’ Docker-compose;
β€’ Docker-network;
Bash
Shoot 'em up Building the Shoot 'em up game using the ncurseslibrary running under terminal emulator #gaming β€’ Manipulating ncurses;
β€’ Manipulating ASCII art;
β€’ Building a game strategy;
β€’ Handling collisions;
β€’ Handling levels escalation;
β€’ Building a GUI
C++
connect Four Building the connect Four game + an AI that wins all the games #gaming β€’ MiniMax algorithm with pruning
β€’ Bitwise operations
C
wordle Reproducing the wordle game #gaming β€’ Building a Terminal Based Game
β€’ Color handling
β€’ Game looping
C++
miniRT Building a homemade RayTracer from scratch #CG β€’ Deep knowledge in geometry, vector operations, and scalar operations
β€’ Camera space - Object space - World space mastery
β€’ Handling of a graphical library
β€’ Deep knowledge of RayTracing Technique
β€’ Geometry of primitives (plane - sphere - cylinder)
β€’ Handling of light spots
β€’ Phong effect
β€’ Checkerboard
β€’ UV mapping
β€’ Bump mapping
β€’ TBN transformation
β€’ Debugging
C
miniShell Building a Bash POSIX compliant commands' interpretor #unix β€’ Building a Lexer Parser
β€’ Building a parse library tree
β€’ Handling environement variables
β€’ Building bash builtin commands from scratch
β€’ Handling commands execution
β€’ Handling variables expansions and wild cards
C
philosophers Building a Dining Philosophers Problem solver #unix #multithreading β€’ Concurrent algorithm design
β€’ Multithreading
β€’ Mutexes handling
β€’ Data races
β€’ Deadlock
C
FDF Building a maps gnerator from space separated coordinates files using the minilibix graphical library #CG β€’ Parsing
β€’ Handling a graphical library
β€’ Computed Aided Design (CAD)
β€’ Geometry
β€’ Translation - Rotation - Scaling (TRS) transformations
β€’ Model - View - Projection (MVP) transformations
β€’ Handling of hexacolors and colors gradients
β€’ GUI creation
C
pipex Simulating Unix pipes behavior #unix β€’ I/O operations
β€’ Multiprocessing
β€’ Handling Env variables
β€’ Fd management
β€’ Forking
β€’ Duplicate and redirections
β€’ Pipes
β€’ Multipipes
β€’ Error handling
C
push swap Sorting a list using 2 stacks and a limited number of operations #algorithmics β€’ Knowledge about sorting techniques
β€’ Knowledge about complexity and Big O notation
β€’ Statistics notions
β€’ Bitwise operations
β€’ Optimisation techniques
C
born2BeRoot Creating a VM and configuring it #virtualization β€’ Debian installation
β€’ Distribution configuration
β€’ Users management
β€’ Monitoring
β€’ Handling security and permissions
Shell
printf Building printf C function from scratch #C β€’ Variadic varibales
β€’ Exploitin man files
C
getNextLine Building a function that simulates getline C function behavior, reading line per line from multiple streams, and using buffer size as a parameter #C β€’ Handling reading from multiple fds
β€’ Using static variables
β€’ Buffer reading
C
libft C standard library rewrite #C β€’ Building first personal C library
β€’ Makefile mastery
β€’ Reverse engineering C basic functions
β€’ Rigor
β€’ Translating man documentation to code
β€’ Rigourous memory handling
C

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