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ownCloud iOS SDK

Introduction

A new, modern ownCloud iOS SDK.

Architecture

(this section is not entirely up-to-date)

New architecture

The iOS SDK comes as a framework that is easy to integrate and encapsulates all needed code and resources.

  • OCBookmark objects contain the name and URL of an ownCloud server. It also transparently stores and provides access to credentials/tokens (e.g. OAuth2 tokens) in the iOS keychain for use with an OCAuthenticationMethod. Bookmark objects are used to initialize a Core (see below). Bookmark objects can also be serialized for permanently storing references to a user's servers.

  • OCConnection objects are responsible for forming HTTP(S) and WebDAV requests, sending them to the ownCloud server (identified by a bookmark), parsing the result and returning the result back to the Core as an OCEvent. It also is responsible for establishing the authenticity of the server and notifying the Core about any issues it finds. In case of issues, the Core can consult with a delegate (usually implemented by the app using the SDK) and then instruct the Connection on whether to proceed or not.

  • OCDatabase objects are responsible for storing cached information on disk and providing the Core access to it. It is also responsible for storing local copies of files. On disk, one database is used per vault/bookmark.

  • OCVault objects provide and manage all local storage associated with a bookmark, including storage for cached thumbnails, databases, files and folders available offline. Typically, one folder is created per vault, which then organizes its data inside that folder. Since every bookmark has its own vault, removing all resources related to a bookmark can be achieved simply by deleting the root directory of the vault. OCVault objects are initialized with a bookmark and usually use the bookmark's UUID to locate the vault directory and database.

  • OCQuery objects provide an interface between the Core and apps. They encapsulate a long-running query that provides:

    • the path of the file or directory the query targets
    • filtering (via objects conforming to the OCQueryFilter protocol, a convenience class for using blocks is provided) that limit which items are returned (can be used to implement search or particular perspectives)
    • sorting via a NSComparator block that defines the order of the query results
    • the query's state: "idle" (no changes), "contents from cache" (results come from the database), "updating" (a request has been sent to the server - updates possible at any time)
    • "live" array of all items matching the query (queryResults).
    • a mechanism to notify a delegate (OCQueryDelegate) of changes, effectively providing a transactional view of changes as coalescated OCQueryChangeSet objects that can be used to implement animated UIs or efficient tracking of changes.
  • OCItem objects encapsulate metadata, status information and shares (see next point) about directories and files.

  • OCShare objects encapsulate all metadata of shared links, users with whom a file/directory was shared as well as users by whom a file/directory was shared.

  • Commands are methods provided by the Core to asynchronously perform file operations such as copy, move, rename, delete, download, upload and retrieving thumbnails. Apps pass in Item objects and a completion handler. When the file operation has finished, the completion handler is called and related queries updated accordingly. Command methods can return an NSProgress that provides status information and the ability to cancel a running or scheduled command.

  • OCCore objects tie everything together. When a new Query is added to a core, it consults the Database for immediate results - and makes requests to the server using the Connection as needed.

    When the Connection returns results, the Core runs through all running Queries, checks if the result relates to them, updates the Query's items as necessary and finally notifies the OCQueryDelegate that results have changed.

    It also coalesces changes, so that when a query's owner gets around to fetching the changes, the change set is as compact as possible.

OCCore / OCConnection event handling, background transfers & persisting associated data

A hybrid solution is needed to fully leverage background transfers while making a rich, block-based API available. The OCEvent set of classes and types offers a solution for this.

Here's how it works:

  • When OCCore receives a command, it creates a new OCEventTarget object that stores all contextual data needed to handle the response in the userInfo property - and all other objects that can't be persisted (like completionHandler blocks) in ephermalUserInfo.
  • OCCore subsequently calls the OCConnection method corresponding to the command it received and passes it the OCEventTarget object that encapsulates everything it needs to make sense of the reply as well as a globally unique event handler identifier (OCEventHandlerIdentifier) allowing OCConnection to reconnect to OCCore if the app was intermittently terminated.
  • When OCConnection has processed the command, it generates an OCEvent using the OCEventTarget and sends it back to the OCCore using the core's unique event handler identifier (OCEventHandlerIdentifier)
  • OCCore then has a chance to re-associate the event with the completion handler it stored earlier - and call it.

For background transfers, where the app could be terminated while a background NSURLSession still processes requests:

  • OCCore can process the outcome of the requests (and update the database and files accordingly) independently from the existance of a completion handler.
  • OCCore also has a chance to store additonal information it needs to process the outcome of a request: by storing that data in the userInfo field of the OCEventTarget. As it receives the result of the request as an OCEvent, it also gets passed back the userInfo.

Note: since OCEventTarget handles the resolution and actual delivery of the event to the target, support for different mechanisms (f.ex. direct delivery to a block) can be added relatively easy through subclassing.

License

This project is currently licensed under GPL v3. We do provide support as well as an option for a dual-licensing as part of our ownCloud Enterprise subscriptions. Please contact info@owncloud.com for more information.