Welcome to oxWARE! A free Counter-Strike 1.6 cheat built with love and passion, featuring 72,896 lines of C++ code in 363 source files!
This cheat is still in alpha stage of development!
I will be contributing to it in the near future as much as possible, adding new features et cetera.
So stay tuned! 😉
- Special thanks to
- Usage
- Multi-platform support
- Support on non-steam and older versions of the game
- Uninstalling
- Anti-cheats
- Building
- Features
- To be done
- Changelog
- phnt for providing great collection of native Windows kernel API, definitions, and more.
- Microsoft Detours for their Detouring open-source library.
- GLFW for their robust open-source OpenGL library.
- imgui for literally the best light-weight GUI out there.
- json for the very mature json library.
- soil for its functionality over simplifying the process of loading opengl images.
- multiemulator for a set of ticket generators which I don't understand at all how they work at all.
- Voooolve for making an excelent decision of building their linux build of the game with debug symbols, making it easier to make cheats for their game 😉 ... Thanks Valve.
- Anyone who plays using this cheat client or contributes to it somehow. 😎
The cheat is composed out of two parts: the loader (oxware.exe) and the cheat module (cheater.dll). By using the loader you can inject the cheat module to the game. After injecting the cheat, you can use INSERT key to open up the menu`.
Both the cheat and loader have developer consoles built inside of them that you can access at any time. (inside the cheat it is the ~ key, below the escape key)
This cheat is currently only available on Windows 10 and newer
.
While making this cheat cross-platform (e.g. porting to Linux or OSX) isn't completely impossible, it would take a lot of effort, because from the beginning I designed this cheat mainly for Windows. But that being said, it isn't impossible to port.
This cheat currently supports following builds:
8684 steam version
4554 non-steam version
3266 non-steam version
- xguard, gsclient or other custom implementations aren't supported.
Inside the cheat folder you can find a script called uninstall.bat
that will uninstall all of the things that the cheat currently store on your computer. This ins't a virus! So feel free using it. After you run the script, you can delete the cheat folder.
However, if you still don't believe me that I have put a virus to a cheat with public source code 😁, you can still uninstall all of the things manually 🤔 (actually, as of now - June 2023, there are only two things that the cheat stores on your machine).
- Delete the program (oxware.exe with other DLLs)
- Go to your appdata folder and then into folder "Roaming" (if you don't know how to get there, search the internet on how to get there). Then find folder called oxware and delete it.
- Then delete the registry data that the cheat left behind:
- Go to registry editor (again, if you don't know how, google it)
- And go to "HKEY_CURRENT_USER -> SOFTWARE -> oxware" and delete the entry.
The cheat wasn't tested on any anticheats so far. It may or may not be detected. USE AT YOUR OWN RISK!
As far as I know, the CS 1.6 VAC is not so smart, so YOU SHOULD NOT GET VAC BANNED BY USING THIS, but having said that, USE STILL AT YOUR OWN RISK!
There have been reports with WG already detecting this cheat. In order to not get detected by WG scan even when you "removed" the cheat, you need to run the uninstall script. More on that in here: uninstalling.
This cheat is currently only available to be built inside the Visual Studio environment, any other building software haven't been tested or added yet.
In order to build, you will need Visual Studio 2022 with C++20 support, and v143 toolset.
There are three main build configurations:
-
debug: for debugging and development.
-
release: for testing retail-like circumstances without the debug overhead.
-
retail: for final deployment only.
In order to fully build everything, all you need to do is just hit ctrl + shift + b or navigate to the solution and select Rebuild Solution. New build\ directory will be created and all of the executables will be placed here.
Also see building.md in the root directory of this repo!
- Removals
- screen shake
- MOTD
- Viewmodel
- Sniper scopes
- Players
- HUD removals
- weapon, crosshair, money, etc...
- Viewmodel offset
- Smoke visuals, see this video 🚬
- Flashbang fade modifier
- Built-in console with custom commands 🖥
- FOV changer
- Server liar (sending false cvar values to the server)
- Skeletal chams 💀
- Playermodel head hitbox rendering, see this image. 🟩
- Server command filter (svc_stufftext filter)
- Automation - auto reload, shoot, and zoom.
- Ability to view "real" hit-able playermodel and its head hitbox. See this image and this youtube video
- ESP
- Player
- Entities
- Sound (+ resolver)
- Custom box types
- Model chams
- Viewmodel
- Players (T and CT)
- Rainbow colors
- Flat/shaded
- Disabled playermodel animations
- Thirdperson
- World visuals
- Rainbow world 🌈
- Dimlight
- World fog
- Environmental effects, see this video
- Bypassing game constrains
- Re-enabling noclip (normally disabled in CS 1.6)
- Custom render distance
- Re-enabling some renderer cvars (normally unable to set in SP & MP)
- Allow SP-only cvars also in MP
- Frame skipping/simulated framerate
- Vanilla-like crosshair changer ➕
- Custom HUD rendering 🌈 such as:
- Displaying currently held weapon 🔫
- Displaying current velocity
- Default viewmodel enforcement
- Movement
- Air stuck, see this video
- Legit/Rage bhop hack 🐇
- GS hack
- EB hack
- Strafe hack
- Strafe helper
- Fast run & fast walk
- Auto JOF
- Visual screen information
- Fancy custom cl_showfps rendering
- Backtrack, see this video.
- Fake latency
- FPS fixer for non-steam CS
- Anti-screen
- Speed control
- Aspect ratio changer
- Anti demo recorder
- Visual panic
- SID changer
- Rechecker bypass, see this video
- Instantaneous cheat unload (either via loader or cheat menu)
- Injection using manual mapping 🗺
- Custom UI (modified version of imgui)
- Theme manager
- Key binding
- Configuration files ⚙
All of the things that are left to be done are inside our trello board.
See changelog.md for more information.