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Terrain Module v1.0.2

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@ozzr ozzr released this 30 Nov 17:01
· 20 commits to main since this release
c483e32

v1.0.2

  1. CDLODRenderer (FIXED ERROR IN CORE SHADER):
    • FIXED: varying float masked_vertex not showing for GLES2 devices;
    • FIXED: Wrong Shader Generation and VERTEX discarding due to missing \n break line in base code.
  2. TerrainData:
    • NEW: added support for power_of_2 heightmaps. (Surprisingly nothing broke)
    • EXPOSED: add_paint_texture
    • EXPOSED: erase_paint_texture
    • EXPOSED: get_paint_textures_count
  3. HTML5:
    • FIXED: Washed albedo map colors while using GLES3 backend.
    • GLES2 backend is usable.
  4. SmartTexture:
    • by default get_pixel and get_pixel2 return the texture's internal clear_color