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Terrain v1.0.3-stable

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@ozzr ozzr released this 25 Dec 08:46
· 17 commits to main since this release
027d547

CHANGELOG

  1. NEW: Now It is possible to create a NavigationMesh from the Terrain. This is available from the Terrain Menu
  2. NEW: Now It is possible to export the Terrain Patches into separate MeshInstances. Instances might not fit perfectly when decimating but this is fixable in any 3D editor/modeler (like Blender)
  3. FIXED: TerrainTool editing the height clears already made holes. Now gaps/holes will not be removed unless you do it using the mask brush
  4. ResourceImporterSmartTexture
    • RENAMED SmartTextureImporter class to ResourceImporterSmartTexture for better matching internal godot importers naming.
    • FIXED: https://github.com/ozzr/godot_terrain/issues/10
  5. FIXED: #11
  6. FIXED: #12
  7. FIXED: ERROR: Cannot get class 'SmartTexture '. at: (core\class_db.cpp:323) It was caused by leaving white spaces after SmartTexture class name in the saver method and the get_property method in the TerrainData
  8. FIXED: TerrainTool editing the height clears already made holes. Now gaps/holes will not be removed unless you do it using the mask brush
  9. CHANGE: Replaced GeometryTools by MeshUtils with new utility methods.
  10. CHANGE: Exposed MeshUtils class.

NOTE: The linux editor was built for ubuntu 20.04