Terrain v1.0.3-stable
CHANGELOG
- NEW: Now It is possible to create a NavigationMesh from the Terrain. This is available from the Terrain Menu
- NEW: Now It is possible to export the Terrain Patches into separate MeshInstances. Instances might not fit perfectly when decimating but this is fixable in any 3D editor/modeler (like Blender)
- FIXED: TerrainTool
editing the height clears already made holes
. Now gaps/holes will not be removed unless you do it using the mask brush - ResourceImporterSmartTexture
- RENAMED
SmartTextureImporter
class toResourceImporterSmartTexture
for better matching internal godot importers naming. - FIXED:
https://github.com/ozzr/godot_terrain/issues/10
- RENAMED
- FIXED: #11
- FIXED: #12
- FIXED:
ERROR: Cannot get class 'SmartTexture '. at: (core\class_db.cpp:323)
It was caused by leaving white spaces afterSmartTexture
class name in the saver method and the get_property method in the TerrainData - FIXED: TerrainTool
editing the height clears already made holes
. Now gaps/holes will not be removed unless you do it using the mask brush - CHANGE: Replaced
GeometryTools
byMeshUtils
with new utility methods. - CHANGE: Exposed
MeshUtils
class.
NOTE: The linux editor was built for ubuntu 20.04