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The highlight in terms of code changes in `rust-dlc` is: Use new LDK Channel ID struct ============================= Start to use newly introduced `ChannelId` struct. With a stronger type we are less likely to mix up LN `ChannelId`s, DLC channel IDs and contract IDs. To that end, we've renamed the old `ChannelId` type alias to `DlcChannelId` since it is now only supposed to be used for (temporary or final) DLC channel IDs. We should consider introducing a struct at some point. To ensure backwards-compatibility we're still serialising the LN channel IDs into bytes, but we now have to use the `serialize_with` attribute since LDK's `ChannelId` doesn't implement serde itself. The same applies to deserialisation.
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