A text driven adventure game that affords players the use of Natural Language as the "controller".
The player(s) interact with the World
through natural language. An LLM maps player intent into the functional procedures provided by the World Interface
. The game state is maintained through the World State
.
The World
is defined as the union set of all Entities
each having A) Capabilities
& B) State
. The World Interface
is therefore defined as the union set of all Entity Capabilities
. Likewise, the World State
is defined as the union set of all Entity State
. A Capability
defines some possible A) Observation
, B) Action
or C) Reaction
an Entity
is capable of. A State
is some collection of data representing the current condition of the Entity
.
The World
is distributed, there is no concept of omnipotence from within the boundary of the world. Entities form causal relationships
with one another in a concurrent manner; these relationships are propogated to neighboring peers. Any grouping of Entities whose causal
graph is fully contained is called a microcosm
. Causal
events do not propogate beyond microcosms
; microcosms
are independent of each other.
Any singular programatic object that contributes to the Game World
is an Entity
. Entities
are either active (Agents
) or passive (Fixtures
). Entities
can apply actions to the world
, recieve re/actions from the world
& observe the world
. What delineates an Agent
from a Fixture
is it's Agency
, any entity
with the intrinsic capability to take action is considered to have Agency
. Likewise, any Entity
that cannot act without first receiving input from the world has no Agency
& is therefore a Fixture
.
Note
This definitions of Agency
is intended to be pragmatic, not philosophical, aimed at classifying & driving implementation. Generally speaking, these definitions apply within the context of the World
. IE. A user injecting player movement into an entity
constitutes Agency
since, from the perspective of other world entities
, that Agent
is able to move itself without input from the world. An Agent
need not be "Intelligent".
When an Entity observes the World
, the World State
of the corresponding microcosm
"collapses" & all causal relationships
are resolved; in otherwords, within the scope of a microcosm
, all state caches are replicated.