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picolisp-sdl2

PicoLisp SDL2 Bindings

minimal SDL2 library for PicoLisp

what works: not much!

  • a short rudimentary example which shows the initialization and rendering of an buffer to a texture which is blitted to the renderer

To do:

  • Cleanup and give variables and names uppercase characters
  • Example: pixel loop should be changed to a lisp list and then converted to an array, maybe via some library function
  • Events, this is a though one, because it is all about structures

Shoutouts and thanks to: All from freenode/#picolisp, especially Regenaxer for support and advice!