PicoLisp SDL2 Bindings
minimal SDL2 library for PicoLisp
what works: not much!
- a short rudimentary example which shows the initialization and rendering of an buffer to a texture which is blitted to the renderer
To do:
- Cleanup and give variables and names uppercase characters
- Example: pixel loop should be changed to a lisp list and then converted to an array, maybe via some library function
- Events, this is a though one, because it is all about structures
Shoutouts and thanks to: All from freenode/#picolisp, especially Regenaxer for support and advice!