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Fix: RimWorld 1.1 creates jobs differently
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pardeike committed Feb 23, 2020
1 parent 0452a02 commit 7625d5a
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Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion About/Manifest.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>net.pardeike.rimworld.mod.samespot</identifier>
<version>2.0.0.0</version>
<version>2.0.1.0</version>
<targetVersions>
<li>0.19.0</li>
<li>1.0.0</li>
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2 changes: 1 addition & 1 deletion About/ModSync.xml
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Expand Up @@ -2,7 +2,7 @@
<ModSyncNinjaData>
<ID>da39eefe-71cc-4419-a91c-884eb1c6ea39</ID>
<ModName>SameSpot</ModName>
<Version>2.0.0.0</Version>
<Version>2.0.1.0</Version>
<SaveBreaking>False</SaveBreaking>
<Host name="Github">
<Owner>pardeike</Owner>
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2 changes: 1 addition & 1 deletion Source/Main.cs
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Expand Up @@ -368,7 +368,7 @@ static void MouseUp()
if (colonist.pawn.Map.pathGrid.Walkable(colonist.designation))
if (colonist.startPosition != colonist.designation)
{
var job = new Job(JobDefOf.Goto, colonist.designation);
var job = JobMaker.MakeJob(JobDefOf.Goto, colonist.designation);
if (colonist.pawn.jobs.IsCurrentJobPlayerInterruptible())
_ = colonist.pawn.jobs.TryTakeOrderedJob(job);
}
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4 changes: 2 additions & 2 deletions Source/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.0.0.0")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyVersion("2.0.1.0")]
[assembly: AssemblyFileVersion("2.0.1.0")]
Binary file modified v1.1/Assemblies/SameSpot.dll
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