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add documentation on GP2 carshape and texture mapping #2
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The original documentation was written by Paul and is still available at https://grandprix2.de/Anleitung/tutus/carshape/carshape.html This is an update to the documentation. Mostly cleanup, removing typos and formatting.
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Hi Paul, between x86GP2 and the announcement of a re-release of the GPx series next year it's as up to date as ever. :D I was also playing around with the code to write a carshape converter to obj, where this documentation helped a lot. It also includes an improved texture.cfg for the mapping, but it's not fully ready yet and will get a PR later. If I could do C++, I'd have implemented it in the editor itself, would be nice to export shapes into today common formats. |
The original documentation was written between 1996-1998 and is still available at https://grandprix2.de/Anleitung/tutus/carshape/carshape.html
This is an update to the documentation. Mostly cleanup, removing typos and formatting.
I thought it'd be nice to have it all in one place. :)
cheers,
Dahie