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use YT player API to force autoplay, resolving double-tap bug #109

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merged 10 commits into from
Sep 11, 2022
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paulirish
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hopefully fixing #6
inspired by #90

See #6 (comment) for some context and details

Thanks @dantovein for kicking off this approach. you'll see a lot of similarities to #90.

I originally wanted to avoid loading this JS. (it's 300kb), but since the iframe JS is already 1MB, it seems fairly reasonable to add another 30%. :/
(god how i wish the typical iframe payload was smaller. alas.)


Seeking feedback on this approach!

Also happy for folks to test this. It seems to fix the double-tap/non-autoplay bug 95% of the time. Test pages: https://lite-youtube-embed-git-ytapi-paulirish.vercel.app/

paulirish and others added 6 commits July 14, 2021 11:28
Currently, you must to double tab a video and is very annoying for the users.

Fetch YouTube API script on demand
The client fetch the YouTube API Library only when the user click a placeholder video by the first time.

It doesn't use iframes directly
iframes are using internally through the YouTube API Library

Keep the performance stunning
It doesn't impact to the perfomance because the library is not being fetched at the same time that the page is being loaded
// However Safari and Firefox do not successfully track the user gesture of clicking through the creation/loading of the iframe,
// so they don't autoplay automatically. Instead we must load an additional 300KB (ungz) of JS for the YT Player API
// TODO: chrome android seems to also need this
this.needsYTApiForAutoplay = navigator.vendor.includes('Apple') || navigator.userAgent.includes('Firefox');
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@paulirish paulirish Nov 29, 2021

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i figure ill have to change this to be some other sniff. don't think there's a good "feature detect" that's equivalent to failing to successfully autoplay. so yeah.. we'll do a UA sniff of some sort.

but this'll need to also include chrome android as well. and perhaps more.

some testing required:

has problems with autoplay on https://lite-youtube-embed-git-master-paulirish.vercel.app/

ios safari
desktop safari
firefox android
chrome android
edge mobile (probably.. untested)

no problems

desktop chrome
desktop firefox
desktop edge (on mac)

const videoPlaceholderEl = document.createElement('div')
this.append(videoPlaceholderEl);

const paramsObj = Object.fromEntries(params.entries());
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im a little scared this newish feature will pose problems with various people's tsc/acorn/estree versions, if they're too old. but hopefully its fine.

if (this.classList.contains('lyt-activated')) return;
this.classList.add('lyt-activated');

const params = new URLSearchParams(this.getAttribute('params') || []);
params.append('autoplay', '1');
params.append('playsinline', '1');
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@@ -95,12 +102,53 @@ class LiteYTEmbed extends HTMLElement {
LiteYTEmbed.preconnected = true;
}

addIframe() {
fetchYTPlayerApi() {
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@paulirish paulirish Nov 29, 2021

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alsoo wondering if there's a lazy way to attach... #82 hmmm!

EDIT: see also #146 (comment)

@paulirish
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paulirish commented Oct 28, 2022

The bug that Andy Davies mentioned at #perfnow is 95% fixed by this PR but....

From #6 (comment) ..

Thanks for the YT API merge.

It’s now working with one click/tap on almost all browsers except ipadOS Safari (and most likely iOS, but I don’t have an iPhone to test). Tested and worked well on Firefox Desktop, Chrome Desktop, Safari Desktop and Chrome mobile.

I don't have an ipad sadly.. anyone wanna pair up with me to sort this out?

@simevidas
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https://lite-youtube-embed-git-ytapi-paulirish.vercel.app/

On iPhone, I have to tap the play button twice to play the video.

@nucliweb
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Ey @paulirish, you can test it with iOS Simulator

If you add the event onStateChange we can see the states

new YT.Player(videoPlaceholderEl, {
    width: '100%',
    videoId: this.videoId,
    playerVars: paramsObj,
    events: {
        'onReady': event => {
            event.target.playVideo();
        },
        'onStateChange': event => console.log(event) 👈
    }
});

Sreenshots

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4 participants