Minimal browser and node.js QR Code Pattern encoder & decoder.
- 🔒 Auditable, 0-dependency
- 🏞️ Encoding (generating) supports ASCII, term, gif and svg codes
- 📷 Decoding (reading) supports camera feed input, files and non-browser environments
- 🔍 Extensive tests ensure correctness: 100MB+ of vectors
- 🪶 Just 1000 lines for encoding and 800 lines for decoding
Check out interactive demo paulmillr.com/apps/qr/ and qrBTF.com, which uses the library to generate custom, styled codes.
Other JS libraries are bad:
- jsQR is dead, zxing-js is dead, qr-scanner uses jsQR and doesn't work outside of browser, qcode-decoder is broken version of jsQR and doesn't work outside of browser, qrcode is fork of jsQR without adoption
- instascan is too big: over 1MB+ (it's zxing compiled to js via emscripten)
A standalone file paulmillr-qr.js is also available.
npm install @paulmillr/qr
import encodeQR from '@paulmillr/qr';
// import decodeQR from '@paulmillr/qr/decode';
// See separate README section for decoding.
const txt = 'Hello world';
const ascii = encodeQR(txt, 'ascii'); // Not all fonts are supported
const terminalFriendly = encodeQR(txt, 'term'); // 2x larger, all fonts are OK
const gifBytes = encodeQR(txt, 'gif'); // Uncompressed GIF
const svgElement = encodeQR(txt, 'svg'); // SVG vector image element
const array = encodeQR(txt, 'raw'); // 2d array for canvas or other libs
// Options
// Custom error correction level
// low: 7%, medium: 15% (default), quartile: 25%, high: 30%
const highErrorCorrection = encodeQR(txt, 'gif', { ecc: 'high' });
// Custom encoding: 'numeric', 'alphanumeric' or 'byte'
const customEncoding = encodeQR(txt, 'gif', { encoding: 'byte' });
// Default scale is 2: each block is 2x2 pixels.
const larger = encodeQR(txt, 'gif', { scale: 4 });
// All options
// type QrOpts = {
// ecc?: 'low' | 'medium' | 'quartile' | 'high';
// encoding?: 'numeric' | 'alphanumeric' | 'byte' | 'kanji' | 'eci';
// version?: number; // 1..40, QR code version
// mask?: number; // 0..7, mask number
// border?: number; // Border size, default 2.
// scale?: number; // Scale to this number. Scale=2 -> each block will be 2x2 pixels
// };
console.log(ascii);
> █████████████████████████████████████
> ██ ▄▄▄▄▄ █ ▀▄▄█ ██▀▄▄▄▄█ ▀█ ▄▄▄▄▄ ██
> ██ █ █ █▀▄▀▄ ▄▄█▄█ ██▀█▀▀█ █ █ ██
> ██ █▄▄▄█ ██ ▄▄█▄▀▀ ▀ ██ ▄ ▄█ █▄▄▄█ ██
> ██▄▄▄▄▄▄▄█ ▀ ▀ █▄▀ ▀ ▀▄█ █ █▄▄▄▄▄▄▄██
> ██ █ ▀ ▄▄▀▀▀ █▀ ▄ ▀▀▄▀ ▄█ ▀█ ▀▄▄██
> ██▀▀▀ ▀▄▄██▄▀▀▄█▀ ▀▄█ ▀▀▀ ▄ █▄▄██
> █████▄▀▀▄▄██ ▀ ▀ ▄▄██▄ ▄▄ ▄ █▀█ █ ███
> ███ ▄▀▄█▄▄▄█ ▀██▄▄▄▀▀█▄▀ ▄█▀ ████
> ██▀▀ ▄ ▀▄ ▄▄██▀▄▀▀████▄▄▄ █▄ █ █▀▀██
> ██▀▀▄ ▄▀▄ ▀▀█▄▀▀▄▄▀▀ █▄▄▀█▀ ▀▄ █▄ ▀██
> ██▀▄▀██ ▄▄ ▀█▄█▀ ▀ ▀█▄▀▀ █▄▀▀ █ █ ██
> ███▀█▄▀▄▄ █ █ ██ ██ ▄ █ ▄▄▄ ▄▀▀▄▄ ██
> ██▄█▄▄▄█▄█ ▄ ▄▀█▀▀ ▄▀ █▀ ▄ ▄▄▄ ▀▄▀▄██
> ██ ▄▄▄▄▄ █ ▄█▄▀▀ ▀█ █▄█ █▄█ ▀▀▄▀██
> ██ █ █ █▀ ▄▀█ ██ ▄▄▀██ ▄▄ ▄█ ██
> ██ █▄▄▄█ █▄ ██▀ ▄▄ ▀█ ▄ ▀▄▄█▀██
> ██▄▄▄▄▄▄▄█▄███▄█▄█▄▄▄▄█▄█▄████▄▄█████
> ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
GIF reader is not included in the package (it would take a lot of space). Decoding raw bitmap is still possible.
import encodeQR from '@paulmillr/qr';
import decodeQR from '@paulmillr/qr/decode.js';
import { Bitmap } from '@paulmillr/qr';
// Scale so it would be 100x100 instead of 25x25
const opts = { scale: 4 };
// a) Decode using raw bitmap, dependency-free
function decodeRawBitmap() {
const bmBits = encodeQR('Hello world', 'raw', opts);
const bm = new Bitmap({ width: bmBits[0].length, height: bmBits.length });
bm.data = bmBits;
const decoded = decodeQR(bm.toImage());
console.log('decoded(pixels)', decoded);
}
/*
Output:
decoded(pixels) Hello world
decoded(gif) Hello world
*/
// b) Decode using external GIF decoder
import gif from 'omggif'; // npm install omggif@1.0.10
function parseGIF(image) {
const r = new gif.GifReader(image);
const data = [];
r.decodeAndBlitFrameRGBA(0, data);
const { width, height } = r.frameInfo(0);
return { width, height, data };
}
function decodeWithExternal() {
const gifBytes = encodeQR('Hello world', 'gif', opts);
const decoded = decodeQR(parseGIF(gifBytes));
console.log('decoded(gif)', decoded);
}
// c) draw gif/svg to browser DOM canvas
import { svgToPng } from '@paulmillr/qr/dom.js';
const png = svgToPng(encodeQR('Hello world', 'svg'), 512, 512);
export type Point4 = { x: number; y: number }[];
export type Image = {
height: number;
width: number;
data: Uint8Array | Uint8ClampedArray | number[];
};
export type DecodeOpts = {
// By default we assume that image has 4 channel per pixel (RGBA). isRGB: true will force to use only one
isRGB?: boolean;
// Returns 4 center (3 finder pattern + 1 alignment pattern) points if detected
detectFn?: (points: Point4) => void;
// Returns RGBA image of detected QR code
qrFn?: (img: Image) => void;
};
export default function decodeQR(img: Image, opts: DecodeOpts = {});
QR code decoding is challenging; it is essentially a computer vision problem. There are two main scenarios:
- Decoding from files: This can be slow because it needs to handle complicated cases such as blur or rotation.
- Decoding from a camera feed: This must be fast; even if one frame fails, the next frame can succeed.
The state-of-the-art approach for this, as with other computer vision problems, is using neural networks. However, using them would make the library hard to audit. Additionally, since JavaScript can't access hardware accelerators, it would likely be very slow. We also avoid using WebGL because it is complex and exposes users to fingerprinting.
The implemented reader algorithm is inspired by ZXing:
toBitmap
: Convert the image to a bitmap of black and white segments. This is the slowest part and the most important.detect
: Find three finder patterns and one alignment pattern (for versions > 1). This is tricky—they can be rotated and distorted by perspective. A square might appear as a quadrilateral with unknown size. The best we can do is count runs of the same color and select patterns with almost the same ratio of runs.transform
: Once patterns have been found, correct the perspective and transform the quadrilateral into a square.decodeBitmap
: Execute the encoding in reverse: read information via a zig-zag pattern, de-interleave bytes, correct errors, convert to bits, and finally, read segments from bits to create the string.- Finished!
To test our QR code decoding, we use an excellent dataset from BoofCV. BoofCV decodes 73% of the test cases, while ZXing decodes 49%. Our implementation is nearly at parity with ZXing, primarily because ECI (Extended Channel Interpretation) support is not yet included. The test vectors are preserved in a Git repository at github.com/paulmillr/qr-code-vectors.
Note for Testing on iOS Safari: Accessing the camera on iOS Safari requires HTTPS. This means that the file: protocol or non-encrypted http cannot be used. Ensure your testing environment uses https:.
The QR code specification is available for purchase at iso.org for 200 CHF.
Check out dom.ts
for browser-related camera code that would make your apps simpler.
@JsModule("@paulmillr/qr")
@JsNonModule
external object Qr {
@JsName("default")
fun encodeQR(text: String, output: String = definedExternally, opts: dynamic = definedExternally): Uint8Array
}
// then
val bytes = Qr.encodeQR("text", "gif", js("{ scale: 10 }"))
val blob = Blob(arrayOf(bytes), BlobPropertyBag("image/gif"))
val imgSrc = URL.createObjectURL(blob)
There are multiple ways a single text can be encoded in a QR code, which can lead to potential security implications:
- Segmentation Differences: For example,
abc123
can be encoded as:[{type: 'alphanum', data: 'abc'}, {type: 'num', data: '123'}]
or[{type: 'alphanum', data: 'abc123'}]
- Mask Selection Algorithms: Different libraries may use different algorithms for mask selection.
- Default Settings: Variations in error correction levels and how many bits are stored before upgrading versions.
If an adversary can access multiple QR codes generated from a specific library, they may be able to fingerprint the user. This fingerprinting could be used to exfiltrate data from air-gapped systems. In such cases, the adversary would need to create a library-specific exploit.
We mitigate these risks by:
- Cross-Testing: We currently cross-test against python-qrcode, which is closer to the specification than some JavaScript implementations.
- Single Segment Encoding: We always use single-segment encoding. While this may not be the most optimal for performance, it reduces the amount of fingerprinting data.
Future plans:
- Testing Against Multiple Libraries: To further improve security and reduce fingerprinting, we can cross-test against three to four popular libraries.
Benchmarks measured with Apple M2 on MacOS 13 with node.js 19.
======== encode/ascii ========
encode/paulmillr-qr x 1,794 ops/sec @ 557μs/op
encode/qrcode-generator x 3,128 ops/sec @ 319μs/op ± 1.12% (min: 293μs, max: 3ms)
encode/nuintun x 1,872 ops/sec @ 533μs/op
======== encode/gif ========
encode/paulmillr-qr x 1,771 ops/sec @ 564μs/op
encode/qrcode-generator x 1,773 ops/sec @ 563μs/op
encode/nuintun x 1,883 ops/sec @ 530μs/op
======== encode: big ========
encode/paulmillr-qr x 87 ops/sec @ 11ms/op
encode/qrcode-generator x 124 ops/sec @ 8ms/op
encode/nuintun x 143 ops/sec @ 6ms/op
======== decode ========
decode/paulmillr-qr x 96 ops/sec @ 10ms/op ± 1.39% (min: 9ms, max: 32ms)
decode/jsqr x 34 ops/sec @ 28ms/op
decode/nuintun x 35 ops/sec @ 28ms/op
decode/instascan x 79 ops/sec @ 12ms/op ± 6.73% (min: 9ms, max: 223ms)
======== Decoding quality ========
blurred(45): paulmillr-qr=12 (26.66%) jsqr=13 (28.88%) nuintun=13 (28.88%) instascan=11 (24.44%)
Copyright (c) 2023 Paul Miller (paulmillr.com)
Copyright (c) 2019 ZXing authors
The library @paulmillr/qr is dual-licensed under the Apache 2.0 OR MIT license. You can select a license of your choice.
The library contains code inspired by ZXing, which is licensed under Apache 2.0.
The license to the use of the QR Code stipulated by JIS (Japanese Industrial Standards) and the ISO are not necessary. The specification for QR Code has been made available for use by any person or organization. (Obtaining QR Code Specification) The word “QR Code” is registered trademark of DENSO WAVE INCORPORATED in Japan and other countries. To use the word “QR Code” in your publications or web site, etc, please indicate a sentence QR Code is registered trademark of DENSO WAVE INCORPORATED. This registered trademark applies only for the word “QR Code”, and not for the QR Code pattern (image). (https://www.qrcode.com/en/faq.html)