This is my personal boilerplate to get started with game development on the ClockworkPi GameShell.
Install node
/npm
from https://nodejs.org/en/ (LTS).
Install nw
from https://nwjs.io/ (SDK).
Make sure the commands npm
and nw
are available in your CLI.
I use Visual Studio Code from https://code.visualstudio.com/ as a my IDE.
npm install
npm run build
npm run start
And you should see a small window with a bouncing DVD logo.
This is the thread I looked at to find the info on how to run some Javascript based games on the GameShell:
https://forum.clockworkpi.com/t/gsp-gameshell-phaser/1391/35
The GSP Launcher came preinstalled on my GameShell, so there was not much to set up.
This also helped me get started:
https://github.com/pleft/nwphaserjs_tutorial
This was a helpful reference to write the DVD Demo and understand PhaserJS:
As shown above, build this project with
npm run build
Connect to the GSP via SSH. I assume you are using a linux like environment as your desktop OS.
On my device, GSP was installed in /home/cpi/games/GSP/
.
The launcher reads a config file /home/cpi/games/GSP/GSPGames/menu.json
, so you can add your own project there.
Add the entry:
{
"title": "DVD-Demo",
"directory": "dvd-demo/"
}
Then, create the folder:
mkdir /home/cpi/games/GSP/GSPGames/dvd-demo
Then, copy over the files:
scp -r dist/* cpi@clockworkpi:/home/cpi/games/GSP/GSPGames/dvd-demo/
(Re)Start the GSP Launcher and select DVDDEMO from the menu.
The GSP default config hasn't set the NWJS window to allow full screen.
I changed the file /home/cpi/games/GSP/package.json
to allow fullscreen, so the contents are as follow:
{
"name": "GSPLauncher",
"main": "index.html",
"window": {
"width": 320,
"height": 240,
"max_width": 320,
"max_height": 240,
"resizable": false,
"fullscreen": true, // change this from false to true
"frame": false,
"transparent": true
}
}
In addidtion to this, I had to set overflow: hidden
on the body
tag.
Then, you can use the full 320x240 canvas for PhaserJS (after restarting GSP).
Connect to your GameShell with
ssh -L 9222:localhost:9222 cpi@clockworkpi
Then, open
with the browser chrome. The developer console will open, and you can select the index.html to debug your project running on the gameshell.
I used the logo from Wikipedia to create the asset: