Raytracer written in Rust based on "Ray Tracing in One Weekend" books series.
I learned Rust while writing this code so many things could be improved.
Fully implemented.
Fully implemented.
Fully implemented.
- Use dynamic traits for Texture and Materials.
- Multi-threaded using rayon.
- Multi-threaded using crossbeam.
- do real time render preview using pixels / minifb
- incremental rendering
- update to soon to be released version 4.0.0 of books