A json builder used to create JSON structures using a simple DSL (based on Jbuilder). It is a simple and easy to use tool to create JSON structures in Rust.
notes @notes |note| do
content @note.content
author do
name @note.author.name
age @note.author.age
end
comments @note.comments |comment| do
content @comment.content
author do
name @comment.author.name
age @comment.author.age
end
end
end
Built with the above DSL, the following JSON structure will be created:
{
"notes": [
{
"content": "Note content",
"author": {
"name": "Author name",
"age": 20
},
"comments": [
{
"content": "Comment content",
"author": {
"name": "Comment author name",
"age": 25
}
}
]
}
]
}
Add the following to your Cargo.toml
file:
[dependencies]
jsonbuilder = "0.1.0"
use jsonbuilder::{JsonBuilder, context_map};
#[derive(Serialize)]
struct Note {
content: String,
}
fn main() {
let context = context_map!({
"note" => Note::new(),
})
let json = JsonBuilder::render("data", context)
}
JsonBuilder searches for a file that ends with json.jb
in templates
directory.
or you can render with raw string:
use jsonbuilder::JsonBuilder;
#[derive(Serialize)]
struct Note {
content: String,
}
fn main() {
let context = context_map!({
"note" => Note::new(),
})
let input = "
note @note.content
...
"
let json = JsonBuilder::render_raw(input, context)
}
you can change the settings by creating a jsonbuilder.toml
file in the root of your project.
template_path = "another/path/to/templates"
The syntax is based on Jbuilder and is very similar to it. The following is a list of the supported syntax:
name @variable
names @names |item| do
name @item
end
person do
name @person.name
age @person.age
_ @person.abilities # _ is a special character that allows you to access the entire object
end
- Basic DSL
- Array mapping
- Object mapping
- Extend with another templates
- Conditional statements
- Merge objects
Contributions are welcome! Feel free to open an issue or submit a pull request.
See the contribution guidelines for more information.
This project is licensed under the MIT License - see the LICENSE file for details.