This projects attempts to provide platform-independent access to windowing system and input devices on desktop/laptop computers using GLFW 3 and above.
This is a fork of mikeseven/node-glfw that removes the dependency to AntTweakBar.
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NodeJS While v0.6.5+ work in many cases, some missing features for typed arrays are only available in v0.7.x. So we recommend at least v0.7.5.
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GLEW (http://glew.sourceforge.net/) GLEW is used to find OpenGL extensions in a cross-platform manner.
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GLFW (http://www.glfw.org/) GLFW is a simple multi-platform framework for opening a window, creating an OpenGL context, and managing input.
All of these libraries are cross-platform. node-glfw provides a Javascript wrapper to access native methods in GLFW.
Once dependent libraries are installed, do
npm install node-gyp
npm install --save bindings nan
node-gyp rebuild
Use Homebrew
brew install pkg-config glfw3 glew
Use apt-get or similar package manager
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev libfreeimage-dev libglew-dev libxi-dev
Download GLFW3 (do not use apt-get install libglfw-dev
, it is wrong version)
cd glfw
mkdir build
cd build
cmake ..
make
sudo make install
Have Visual Studio (Express version works fine) installed.
Windows dependencies are bundled with this package, so npm install node-glfw
should work out-of-box. The binary packages for Windows on their respective web site above do work as well but you'll need to change the path in bindings.gyp
to point to where you installed them, includes and libs.
- node-glfw is a just a platform binding so don't expect samples here. You should install node-webgl, which contains lots of tests and examples using node-glfw features.
- run
node test/test.js
to see a colored triangle with mouse tracking in the command-line. This indicates all is installed correctly.