✨ Capture different pixel densities in asset discovery #970
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What is this?
With the addition of real native devices in our rendering infrastructure, we now need to capture 2x++ pixel images for pages to render properly (since the real devices have high pixel density screens).
With the new
devicePixelRatio
config option, we now will resize the browser to each specified width at 1x and also whatever the passed value is fordevicePixelRatio
. We also run bothbeforeResize
andafterResize
events with the additional scale resizes. These assets are discovered in their own tab, separate from 1x devicePixelRatio assets to ensure that the right scaled assets are loaded (rather than trying to resize and reset the devicePixelRatio)