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Verifying LBAS resupply #426
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@stackhanovets I've pushed some code to the event branch that makes the fleet and LBAS resupply actions dependent on API responses. Please give this a shot to see if it's more reliable. |
After a short test I found that the first LBAS fails to resupply sporadically...
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That looks like it's from the LBAS state changes acting funky (which I've noticed recently), not the resupply action. |
LBAS #1 has not been resupplied definitely. |
hmm I'll have to check the logic again. It looks like it didn't even try to
resupply. I'm guessing it didn't set the LBAS state properly?
…On Thu, Jan 2, 2020 at 8:41 PM stackhanovets ***@***.***> wrote:
LBAS #1 <#1> has not been
resupplied definitely.
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Man, I don't know how to explain that. The event LBAS squadrons were resupplied completely each time when I inspected it. The 6-5 LBAS resupply handling still fails sometimes. At least I hope it's not a server-dependent and all game replicas are equal. Could someone confirm a LBAS resupply failure for 6-5? |
I'm away from the code right now but could you check the URL of the
resupply API call for 6-5? I'm wondering if it's a different call from the
event one...
…On Wed, Jan 8, 2020 at 3:20 AM stackhanovets ***@***.***> wrote:
Man, I don't know how to explain that. The event LBAS squadrons were
resupplied completely each time when I inspected it. The 6-5 LBAS resupply
handling still fails sometimes.
Retrospectively, the event LBAS logic has been implemented after the 2nd
May 2016 (sup Iowa) game update and the W6 LBAS has became available after
the 5th October 2016 update. Does the latest one's game API utilization
contain bugs after the whole time? But KC3Kai successfully detects if any
event or non-event LBAS squad requires resupply just after I enter the
combat menu...
At least I hope it's not a server-dependent and all game replicas are
equal. Could someone confirm a LBAS resupply failure for 6-5?
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