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Fix WorldInteractiveMarkerViewer bug when removing Skeletons #252
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19090d1
Fix bug from removing Skeletons, then adding new Skeletons with the same
brianhou 8feaad7
Merge branch 'master' into bugfix/brianhou/worldviewer-removeskeleton
jslee02 f081e7a
Rename getSkeleton(skeleton) to hasSkeleton(skeleton)
jslee02 e4cfd04
Update changelog
jslee02 ad067b2
Use hasSkeleton() instead of getSkeleton()
jslee02 94922a5
Merge branch 'master' into bugfix/brianhou/worldviewer-removeskeleton
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Although this is a stopgap solution (over using callbacks), we might want to use
std::weak_pointer<...>
here because this class doesn't need to have the ownership as it just uses the skeletons only when they still exist inmWorld
.