This is a lightweight, portable, MicroPython GUI library for displays having a touch interface and with drivers subclassed from framebuf. Written in Python it runs under a standard MicroPython firmware build. Input is by touch. The design is intended to support a range of touch controllers. Initially the TSC2007, XPT2046 and FT6206 are supported.
It is larger and more complex than
nano-gui owing to its
support for input. The GUI enables switching between screens and launching modal
windows. Widgets are a substantial superset of nano-gui
widgets. It is
compatible with all nano-gui
display drivers so is portable to a wide range of
displays. Support for e-paper is theoretically possible if any exist with touch
controllers. The GUI is also portable between hosts.
It was developed from micro-gui with the aim of supporting a variety of touch controllers. Touch drivers share a common API via a common abstract base class, the aim being to simplify the design of touch controller drivers.
Raspberry Pico with an ILI9341 from eBay (XPT2046 touch controller).
Raspberry Pico with Adafruit 3.2" display and TSC2007 touch controller.
Supported displays.
Setup guide Quick start guide. Calibration and approaches to application development.
Touchpad drivers Details of supported drivers and technical notes.
Commercial links to hardware that produced excellent results:
TSC2007 breakout Interface to displays
that bring out analog touch signals, such as
Adafruit 3.2" touchscreen
Waveshare make touch displays where the Raspberry Pico plugs in e.g.
Waveshare Pico res touch.
The following are similar GUI repos with differing objectives.
- nano-gui Extremely low RAM usage but display-only with no provision for input.
- micro-gui A similar GUI with input provided by various configurations of pushbuttons and/or an encoder. Ideal for displays lacking touch overlays.
- RA8875 Touch GUI for displays with RA8875 controller. Supports large displays, e.g. from Adafruit.
- SSD1963 Touch GUI for displays based on SSD1963 and XPT2046. High performance on large displays due to the parallel interface. Specific to STM hosts.
- LCD160cr Touch GUI for the official display. Alas the hardware is hewn from ingots of the purest, weapons grade unobtanium.
LVGL is a pretty icon-based GUI library. It is written in C with MicroPython bindings; consequently it requires the build system for your target and a C device driver (unless you can acquire a suitable binary).
Dec 2024: hardware_setup.py now renamed touch_setup.py (existing users please note).
Oct 2024: Refresh locking can now be handled by device driver.
Sept 2024: Dropdown and Listbox widgets support dynamically variable lists of elements.
May 2024: Add support for round displays with CST816S touch controller.
April 2024: Touch ABC simplified and bugs fixed. Demos updated to take advantage
of larger displays.
March 2024: Port from micro-gui.
- Basic concepts Including "Hello world" script.
1.1 Coordinates The GUI's coordinate system.
1.2 Screen Window and Widget objects Basic GUI classes.
1.3 Fonts
1.4 Widget control Operation of variable controls.
1.5 Hardware definition How to configure your hardware.
1.6 Quick start Also a guide to hardware choice, calibration, application development.
1.7 Files Discussion of the files in the library.
1.7.1 Demos Simple demos showing coding techniques.
1.7.2 Test scripts GUI tests, some needing larger displays
1.8 Floating Point Widgets How to input floating point data. - Usage Application design.
2.1 Program structure and operation A simple demo of navigation and use.
2.2 Callbacks
2.3 Colors
2.3.1 Monochrome displays - The ssd and display objects
3.1 SSD class Instantiation in touch_setup.
3.2 Display class Instantiation in touch_setup.py. - Screen class Full screen window.
4.1 Class methods
4.2 Constructor
4.3 Callback methods Methods which run in response to events.
4.4 Method Optional interface to asyncio code.
4.5 Class variable Control latency caused by garbage collection.
4.6 Usage Accessing data created in a screen. - Window class
5.1 Constructor
5.2 Class method
5.3 Popup windows - Widgets Displayable objects.
6.1 Label widget Single line text display.
6.1.1 Grid widget A spreadsheet-like array of labels.
6.2 LED widget Display Boolean values.
6.3 Checkbox widget Enter Boolean values.
6.4 Button and CloseButton widgets Pushbutton emulation.
6.5 ButtonList object Pushbuttons with multiple states.
6.6 RadioButtons object One-of-N pushbuttons.
6.7 Listbox widget
6.7.1 Dynamic changes Alter listbox contents at runtime.
6.8 Dropdown widget Dropdown lists.
6.8.1 Dynamic changes Alter dropdown contents at runtime.
6.9 DialogBox class Pop-up modal dialog boxes.
6.10 Textbox widget Scrolling text display.
6.11 Meter widget Display floats on an analog meter, with data driven callbacks.
6.11.1 Region class Convert a Meter to a thermostat type object.
6.12 Slider and HorizSlider widgets Linear potentiometer float data entry and display
6.13 Scale widget High precision float entry and display.
6.14 ScaleLog widget Wide dynamic range float entry and display.
6.15 Dial widget Display multiple vectors.
6.16 Knob widget Rotary potentiometer float entry.
6.17 Menu class
6.18 BitMap widget Draw bitmaps from files.
6.19 QRMap widget Draw QR codes created by uQR.
6.20 Pad widget Invisible region sensitive to touch. - Graph plotting Widgets for Cartesian and polar graphs.
7.1 Concepts
7.1.1 Graph classes
7.1.2 Curve classes
7.1.3 Coordinates
7.2 Graph classes
7.2.1 Class CartesianGraph
7.2.2 Class PolarGraph
7.3 Curve classes
7.3.1 Class Curve
7.3.2 Class PolarCurve
7.4 Class TSequence Plotting realtime, time sequential data. - Realtime applications Accommodating tasks requiring fast RT performance: refresh control.
Appendix 1 Application design Useful hints.
Appendix 2 Freezing bytecode Optional way to save RAM.
Appendix 3 Cross compiling Another way to save RAM.
Appendix 4 GUI Design notes The reason for continuous refresh.
Appendix 5 Bus sharing Using the SD card on Waveshare boards.
Internally micropython-touch
uses asyncio
. The interface is callback-based;
knowledge of asyncio
is not required for its use. Display refresh is handled
automatically. Widgets are drawn using graphics primitives rather than icons.
This makes them efficiently scalable and minimises RAM usage compared to
icon-based graphics. It also facilitates the provision of extra visual
information. For example the color of all or part of a widget may be changed
programmatically, for example to highlight an overrange condition. There is
limited support for
icons
in pushbuttons via icon fonts, also via the BitMap widget.
The following, taken from gui.demos.simple.py
, is a complete application. It
shows a message and has "Yes" and "No" buttons which trigger a callback.
import touch_setup # Create a display instance linked to touch controller
from gui.core.tgui import Screen, ssd
from gui.widgets import Label, Button, CloseButton
# from gui.core.writer import Writer # Monochrome display
from gui.core.writer import CWriter
# Font for CWriter or Writer
import gui.fonts.arial10 as arial10
from gui.core.colors import *
class BaseScreen(Screen):
def __init__(self):
def my_callback(button, arg):
print('Button pressed', arg)
super().__init__()
# wri = Writer(ssd, arial10, verbose=False) # Monochrome display
wri = CWriter(ssd, arial10, GREEN, BLACK, verbose=False)
col = 2
row = 2
Label(wri, row, col, 'Simple Demo')
row = 50
Button(wri, row, col, text='Yes', callback=my_callback, args=('Yes',))
col += 60
Button(wri, row, col, text='No', callback=my_callback, args=('No',))
CloseButton(wri) # Quit the application
def test():
print('Simple demo: button presses print to REPL.')
Screen.change(BaseScreen) # A class is passed here, not an instance.
test()
Notes:
- Monochrome displays use the
Writer
class rather thanCWriter
to render fonts, as per the commented-out code above. - Hardware is defined by a single small file
touch_setup.py
which the user must edit.
These are defined as row
and col
values where row==0
and col==0
corresponds to the top left most pixel. Rows increase downwards and columns
increase to the right. The graph plotting widget uses normal mathematical
conventions within graphs.
A Screen
is a window which occupies the entire display. A Screen
can
overlay another, replacing all its contents. When closed, the Screen
below is
re-displayed. This default method of navigation results in a tree structure of
Screen
instances where the screen below retains state. An alternative allows
a Screen
to replace another, allowing Screen
instances to be navigated in an
arbitrary way. For example a set of Screen
instances might be navigated in a
circular fashion. The penalty is that, to save RAM, state is not retained when a
Screen
is replaced
A Window
is a subclass of Screen
but is smaller, having size and location
attributes. It can overlay part of an underlying Screen
and is typically used
for dialog boxes. Window
objects are modal: a Window
can overlay a Screen
but cannot overlay another Window
.
A Widget
is an object capable of displaying data. Some are also capable of
data input: such a widget is defined as active
. A passive
widget can only
display data. An active
widget can respond to touch. Widget
objects have
dimensions defined by bound variables height
and width
.
Python font files are in the gui/fonts
directory. The easiest way to conserve
RAM is to freeze them which is highly recommended. In doing so the directory
structure must be maintained.
To create alternatives, Python fonts may be generated from industry standard
font files with
font_to_py.py. The
-x
option for horizontal mapping must be specified. If fixed pitch rendering
is required -f
is also required. Supplied examples are:
arial10.py
Variable pitch Arial. 10 pixels high.arial35.py
Arial 35 high.arial_50.py
Arial 50 high.courier20.py
Fixed pitch Courier, 20 high.font6.py
FreeSans 14 high.font10.py
FreeSans 17 high.freesans20.py
FreeSans 20 high.
Some widgets support the entry of floating point values, for example slider controls. These operate as follows. A touch near one end of the control causes the value to increase, touching near the other end causes it to decrease. The rate of change depends on the distance between the touch and the widget centre. This enables rapid change, but also slow and extremely precise adjustment.
A file touch_setup.py
must exist in the GUI root directory. This defines
the connections to the display and the display driver. It also defines the touch
driver and the pins used for its interface. The doc referenced in the next
section describes the creation of a touch_setup.py
in detail. Example files
may be found in the setup_examples
directory. Further examples (without touch
controller definitions) are in this
nano-gui directory.
The following is a typical example for a Raspberry Pi Pico driving an ILI9341 display with TSC2007 touch controller:
from machine import Pin, SoftI2C, SPI, freq
import gc
from drivers.ili93xx.ili9341 import ILI9341 as SSD
freq(250_000_000) # RP2 overclock
# Create and export an SSD instance
prst = Pin(8, Pin.OUT, value=1)
pdc = Pin(9, Pin.OUT, value=0) # Arbitrary pins
pcs = Pin(10, Pin.OUT, value=1)
spi = SPI(0, sck=Pin(6), mosi=Pin(7), miso=Pin(4), baudrate=30_000_000)
gc.collect() # Precaution before instantiating framebuf
ssd = SSD(spi, pcs, pdc, prst, height=240, width=320, usd=True) # 240x320 default
from gui.core.tgui import Display
# Touch configuration
from touch.tsc2007 import TSC2007
i2c = SoftI2C(scl=Pin(27), sda=Pin(26), freq=100_000)
tpad = TSC2007(i2c)
# The following line of code is the outcome of calibration.
tpad.init(240, 320, 241, 292, 3866, 3887, True, True, False)
display = Display(ssd, tpad)
Please ensure device firmware is up to date. SETUP.md describes how to configure, calibrate and test a touchscreen so that the demos below may be run. It includes ideas on application development.
Display drivers may be found in the drivers
directory. These are copies of
those in nano-gui
, included for convenience. Note the file
drivers/boolpalette.py
, required by all color drivers.
The system is organised as a Python package with the root being gui
. Core
files in gui/core
are:
colors.py
Constants including colors and shapes.tgui.py
The main GUI code.writer.py
Supports theWriter
andCWriter
classes.
Touch support is in the touch
directory:
touch.py
Common abstract base class.tsc2007.py
Driver for TSC2007 controller.xpt2046.py
Driver for XPT2046 controller.ft6206.py
FT6206 capacitive screen controller. Other drivers will be added.
The gui/demos
directory contains a variety of demos and tests described
below.
Demos are run from the GUI root directory by issuing (for example):
>>> import gui.demos.simple
If shut down cleanly with the "close" button a demo can be re-run with (e.g.):
gui.demos.simple.test()
Before running a different demo the host should be reset (ctrl-d) to clear RAM.
It is possible to run the demos without installing. Copy the directory tree to the PC with
$ git clone https://github.com/peterhinch/micropython-touch
Ensure your touch setup.py
is in the GUI root and the hardware is connected.
Then issue (e.g.)
$ mpremote mount . exec "import gui.demos.simple"
The initial demos are minimal and aim to demonstrate a single technique.
simple.py
Minimal demo discussed below.Button
presses print to REPL.checkbox.py
ACheckbox
controlling anLED
.slider.py
ASlider
whose color varies with its value.slider_label.py
ASlider
updating aLabel
.linked_sliders.py
OneSlider
updating two others, and a coding "wrinkle" required for doing this.dropdown.py
A dropdown list (with scrolling) updates aLabel
.listbox.py
A listbox with scrolling.dialog.py
DialogBox
demo. Illustrates the screen change mechanism.screen_change.py
AButton
causing a screen change using a re-usable "forward" button.screen_replace.py
A more complex (non-tree) screen layout.primitives.py
Use of graphics primitives, also thePad
widget.aclock.py
An analog clock using theDial
vector display. Also shows screen layout using widget metrics. Has a simpleasyncio
task.tbox.py
Text boxes and user-controlled scrolling.tstat.py
A demo of theMeter
class with data sensitive regions.menu.py
A multi-level menu.bitmap.py
Demo of theBitMap
widget showing a changing image. (See widget docs for instructions for running this).qrcode.py
Display a QR code. Requires the uQR module: copy treeoptional/py/uQR.py
to the root directory.
These more complex demos are run in the same way by issuing (for example):
>>> import gui.demos.active
Some of these require larger screens. Required sizes are specified as (height x width).
active.py
Demonstratesactive
controls providing floating point input (240x320).plot.py
Graph plotting (128x200).round.py
Polar plot demo primarily for round touchscreens (240x240). Also demonstrates a sequential screen arrangement rather than a tree structure.screens.py
Listbox, dropdown and dialog boxes (128x240).various.py
Assorted widgets including the different types ofButton
(240x320).vtest.py
Clock and compass styles of vector display (240x320).calendar.py
Demo of grid control (240x320 - but could be reduced).keyboard.py
Full alphanumeric keyboard usingGrid
(240x320). Illustrates use ofPad
to make aGrid
respond to touch.mqtt.py
(240x320) Demo of sending and receiving MQTT messages. Requires some setup, see ./optional/mqtt/MQTT_DEMO.md.listbox_var.py
Listbox with dynamically variable elements.dropdown_var.py
Dropdown with dynamically variable elements.dropdown_var_tuple.py
Dropdown with dynamically variable tuple elements.refresh_lock.py
Specialised demo of an application which controls refresh behaviour. See Realtime applications.
The following widgets provide floating point input:
Knob
Rotary control.Slider
(alsoHorizSlider
) Linear controls modelled on audio mixing desks.Scale
A horizontal linear control that displays data to high precision.ScaleLog
Logarithmic linear control for values with high dynamic range.
Former iterations of touch GUIs used dragging. This provided rather coarse
adjustment, even when the hardware interfaces were fast. The above controls use
a different algorithm where a touch causes the control's value to change at a
rate depending on the location of the touch. The closer the touch is to the
centreline of the control, the slower the rate of change. This allows very
precise changes to be made by adjusting the location and duration of a touch.
"Closer" is on the horizontal axis for horizontal widgets, otherwise vertical.
The following is a minimal script (found in gui.demos.simple.py
) which will
run on a minimal system with a small display. Commented out code shows changes
for monochrome displays.
The demo provides two Button
widgets with "Yes" and "No" legends. It may be
run by issuing at the REPL:
>>> import gui.demos.simple
Note that the import of touch_setup.py
is the first line of code. This is
because the frame buffer is created here, with a need for a substantial block
of contiguous RAM.
import touch_setup # Instantiate display, setup color LUT (if present)
from gui.core.tgui import Screen, ssd
from gui.widgets import Label, Button, CloseButton
# from gui.core.writer import Writer # Monochrome display
from gui.core.writer import CWriter
# Font for CWriter
import gui.fonts.arial10 as arial10
from gui.core.colors import *
class BaseScreen(Screen):
def __init__(self):
def my_callback(button, arg):
print('Button pressed', arg)
super().__init__()
# wri = Writer(ssd, arial10, verbose=False)
wri = CWriter(ssd, arial10, GREEN, BLACK, verbose=False)
col = 2
row = 2
Label(wri, row, col, 'Simple Demo')
row = 20
Button(wri, row, col, text='Yes', callback=my_callback, args=('Yes',))
col += 60
Button(wri, row, col, text='No', callback=my_callback, args=('No',))
CloseButton(wri) # Quit the application
def test():
print('Testing touch-gui...')
Screen.change(BaseScreen)
test()
Applications start by performing Screen.change()
to a user-defined Screen
object. This must be subclassed from the GUI's Screen
class. Note that
Screen.change
accepts a class name, not a class instance.
The user defined BaseScreen
class constructor instantiates all widgets to be
displayed and typically associates them with callback functions - which may be
bound methods. Screens typically have a CloseButton
widget. This is a special
Button
subclass which displays as an "X" at the top right corner of the
physical display and closes the current screen, showing the one below. If used
on the bottom level Screen
(as above) it closes the application.
The CWriter
instance wri
associates a widget with a font. Constructors for
all widgets have three mandatory positional args. These are a CWriter
instance followed by row
and col
. These args are followed by a number of
optional keyword args. These have (hopefully) sensible defaults enabling you to
get started easily. Monochrome displays use the simpler Writer
class.
The interface is event driven. Widgets may have optional callbacks which will
be executed when a given event occurs. Events occur when a widget's properties
are changed programmatically, and also (in the case of active
widgets) in
response to user input.
A callback function receives positional arguments. The first is a reference to the object raising the callback. Subsequent arguments are user defined, and are specified as a tuple or list of items. Callbacks and their argument lists are optional: a default null function and empty tuple are provided. Callbacks may optionally be written as bound methods. This facilitates communication between widgets.
When writing callbacks take care to ensure that the correct number of arguments are passed, bearing in mind the first arg described above. An incorrect argument count results in puzzling tracebacks which appear to implicate the GUI code. This is because it is the GUI which actually executes the callbacks.
Callbacks should complete quickly. See Appendix 1 Application design for discussion of this.
The file gui/core/colors.py
defines a set of color constants which may be
used with any display driver. This section describes how to change these or
to create additional colors. Most of the color display drivers define colors
as 8-bit or larger values. For the larger displays 4-bit drivers are provided
with the aim of conserving RAM.
In the 4-bit case colors are assigned to a lookup table (LUT) with 16 entries.
The frame buffer stores 4-bit color values, which are converted to the correct
color depth for the hardware when the display is refreshed. Of the 16 possible
colors 13 are assigned in gui/core/colors.py
, leaving color numbers 12, 13
and 14 free.
The following code is portable between displays and creates a user defined
color PALE_YELLOW
.
from gui.core.colors import * # Imports the create_color function
PALE_YELLOW = create_color(12, 150, 150, 0) # index, r, g, b
If a 4-bit driver is in use, the color rgb(150, 150, 0)
will be assigned to
"spare" color number 12. Any color number in range 0 <= n <= 15
may be
used, implying that predefined colors may be reassigned. It is recommended
that BLACK
(0) and WHITE
(15) are not changed. If an 8-bit or larger driver
is in use, the color number is ignored and there is no practical restriction on
the number of colors that may be created.
In the above example, regardless of the display driver, the PALE_YELLOW
variable may be used to refer to the color. An example of custom color
definition may be found in
this nano-gui demo.
There are three default colors which are defined by a color_map
list. These
may be reassigned in user code. The color_map
index constants and default
colors (defined in colors.py
) are:
Index | Color | Purpose |
---|---|---|
FG | WHITE | Window foreground default |
BG | BLACK | Background default including screen clear |
GREY_OUT | GREY | Color to render greyed-out controls |
Most widgets work on monochrome displays if color settings are left at default
values. If a color is specified, drivers in this repo will convert it to black
or white depending on its level of saturation. A low level will produce the
background color, a high level the foreground. At the bit level 1
represents
the foreground. This is white on an emitting display such as an OLED. I am not
aware of any non-emitting displays (e.g. ePaper) with touch controllers.
The following code, issued as the first executable lines of an application, initialises the display.
import touch_setup # Create a display instance
from gui.core.tgui import Screen, ssd, display # display symbol is seldom needed
The touch_setup
file creates singleton instances of SSD
and Display
classes. These instances are made available via tgui
. Normal GUI applications
only need to import ssd
. This reference to the display driver is used to
initialise Writer
objects. Bound variables ssd.height
and ssd.width
may
be read to determine the dimensions of the display hardware.
The display
object is only needed in applications which use graphics
primitives to write directly to the screen. See
Appendix 1 Application design.
This is instantiated in touch_setup.py
. The specific class must match the
display hardware in use. Display drivers are documented
here.
This is instantiated in touch_setup.py
. It registers the SSD
instance
along with the touch
subclass instance used for input.
The constructor takes the following positional args:
objssd
TheSSD
instance. A reference to the display driver.objtouch=None
Touch controller instance.None
allows the display to be tested prior to implementing the touch interface.
The Screen
class presents a full-screen canvas onto which displayable
objects are rendered. Before instantiating widgets a Screen
instance must be
created. This will be current until another is instantiated. When a widget is
instantiated it is associated with the current screen.
All applications require the creation of at least one user screen. This is done
by subclassing the Screen
class. Widgets are instantiated in the Screen
constructor. Widgets may be assigned to a bound variable: this facilitates
communication between them.
In normal use only change
and back
are required, to move to a new Screen
and to drop back to the previous Screen
in a tree (or to quit the application
if there is no predecessor).
change(cls, cls_new_screen, mode=Screen.STACK, *, args=[], kwargs={})
Change screen, refreshing the display. Mandatory positional argument: the new screen class name. This must be a class subclassed fromScreen
. The class will be instantiated and displayed. Optional keyword argumentsargs
,kwargs
enable passing positional and keyword arguments to the constructor of the new, user defined, screen. By default the new screen overlays the old. When the newScreen
is closed (viaback
) the old is re-displayed having retained state. Ifmode=Screen.REPLACE
is passed the old screen instance is deleted. The new one retains the parent of the old, so if it is closed that parent is re-displayed with its state retained. This enables arbitrary navigation between screens (directed graph rather than tree structure). See demoscreen_replace
.back(cls)
Restore previous screen. If there is no parent, quits the application.
These are uncommon:
shutdown(cls)
Clear the screen and shut down the GUI. Normally done by aCloseButton
on the initialScreen
: the button issuesScreen.back()
.show(cls, force)
. This causes the screen to be redrawn. Ifforce
isFalse
unchanged widgets are not refreshed. IfTrue
, all visible widgets are re-drawn. Explicit calls to this should never be needed.
See demos/plot.py
for an example of multi-screen design, or
screen_change.py
for a minimal example demonstrating the coding technique.
This takes no arguments.
These are null functions which may be redefined in user subclasses.
on_open(self)
Called when a screen is instantiated but prior to display.after_open(self)
Called after a screen has been displayed.on_hide(self)
Called when a screen ceases to be current.
See demos/plot.py
, demos/primitives.py
for examples of after_open
; this
method is particularly useful for drawing onto a screen and for
displaying images.
reg_task(self, task, on_change=False)
The first arg may be aTask
instance or a coroutine. Returns the passedtask
object.
This is a convenience method which provides for the automatic cancellation of
tasks. If a screen runs independent tasks it can opt to register these. If the
screen is overlaid by another, tasks registered with on_change
True
are
cancelled. If the screen is closed, all tasks registered to it are cancelled
regardless of the state of on_change
. On shudown, any tasks registered to the
base screen are cancelled.
For finer control, applications can ignore this method and handle cancellation explicitly in code.
do_gc = True
By default a coroutine is launched to periodically perform garbage collection (GC). On most platforms this reduces latency by doing GC before too much garbage has accumulated. Ifdo_gc
isFalse
the application can control garbage collection. The GC task cannot be re-started if disabled.
The Screen.change()
classmethod returns immediately. This has implications
where the new, top screen sets up data for use by the underlying screen. One
approach is for the top screen to populate class variables. These can be
accessed by the bottom screen's after_open
method which will run after the
top screen has terminated.
If a Screen
throws an exception when instantiated, check that its constructor
calls super().__init__()
.
This is a Screen
subclass providing for modal windows. As such it has
positional and dimension information. Usage consists of writing a user class
subclassed from Window
. Example code is in demos/screens.py
. Code in a
window must not attempt to open another Window
or Screen
. Doing so will
raise a ValueError
. Modal behaviour means that the only valid screen change
is a return to the calling screen.
This takes the following positional args:
row
col
height
width
Followed by keyword-only args
draw_border=True
bgcolor=None
Background color, default black.fgcolor=None
Foreground color, default white.writer=None
See Popups below.
value(cls, val=None)
Theval
arg can be any Python type. It allows widgets on aWindow
to store information in a way which can be accessed from the calling screen. This typically occurs after the window has closed and no longer exists as an instance.
Another approach, demonstrated in demos/screens.py
, is to pass one or more
callbacks to the user window constructor args. These may be called by widgets
to send data to the calling screen. Note that widgets on the screen below will
not be updated until the window has closed.
There is a special case of a popup window with no touch sensitive controls.
This typically displays status data, possibly with a progress meter. Such a
popup is closed by user code. A popup is created by passing a Writer
(or
CWriter
) to the constructor and is closed by issuing the Window.close()
static method.
from gui.widgets import Label # File: label.py
Various styles of Label
.
The purpose of a Label
instance is to display text at a specific screen
location.
Text can be static or dynamic. In the case of dynamic text the background is cleared to ensure that short strings cleanly replace longer ones.
Labels can be displayed with an optional single pixel border.
Colors are handled flexibly. By default the colors used are those of the
Writer
instance, however they can be changed dynamically; this might be used
to warn of overrange or underrange values. The color15.py
demo illustrates
this.
Constructor args:
writer
TheWriter
instance (font and screen) to use.row
Location on screen.col
text
If a string is passed it is displayed: typically used for static text. If an integer is passed it is interpreted as the maximum text length in pixels; typically obtained fromwriter.stringlen('-99.99')
. Nothing is dsplayed until.value()
is called. Intended for dynamic text fields.invert=False
Display in inverted or normal style.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=BLACK
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. IfNone
thefgcolor
will be used, otherwise a color may be passed. If a color is available, a border line will be drawn around the control.justify=Label.LEFT
Options areLabel.RIGHT
andLabel.CENTRE
(note British spelling). Justification can only occur if there is sufficient space in theLabel
i.e. where an integer is supplied for thetext
arg.
The constructor displays the string at the required location.
Method:
value
Redraws the label. This takes the following args:
text=None
The text to display. IfNone
displays last value.invert=False
If true, show inverse text.fgcolor=None
Foreground color: ifNone
theWriter
default is used.bgcolor=None
Background color, as per foreground.bdcolor=None
Border color. As per above except that ifFalse
is passed, no border is displayed. This clears a previously drawn border.
Returns the current text string.justify=None
By default justify using the constructor default. Override withLabel.LEFT
,Label.RIGHT
orLabel.CENTRE
.
If the value
method is called with a text string too long for the Label
the
text will be clipped to fit the width. In this case value()
will return the
truncated text.
If constructing a label would cause it to extend beyond the screen boundary a warning is printed at the console. The label may appear at an unexpected place. The following is a complete "Hello world" script.
from touch_setup import ssd # Create a display instance
from gui.core.tgui import Screen
from gui.core.writer import CWriter
from gui.core.colors import *
from gui.widgets import Label, CloseButton
import gui.fonts.freesans20 as freesans20
class BaseScreen(Screen):
def __init__(self):
super().__init__()
wri = CWriter(ssd, freesans20, GREEN, BLACK, verbose=False)
Label(wri, 2, 2, 'Hello world!')
CloseButton(wri)
Screen.change(BaseScreen)
from gui.widgets import Grid # Files: grid.py, parse2d.py
This is a rectangular array of Label
instances: as such it is a passive
widget. Rows are of a fixed height equal to the font height + 4 (i.e. the label
height). Column widths are specified in pixels with the column width being the
specified width +4 to allow for borders. The dimensions of the widget including
borders are thus:
height = no. of rows * (font height + 4)
width = sum(column width + 4)
Cells may be addressed as a 1 or 2-dimensional array.
Constructor args:
writer
TheWriter
instance (font and screen) to use.row
Location of grid on screen.col
lwidth
If an integer N is passed all labels will have width of N pixels. A list or tuple of integers will define the widths of successive columns. If the list has fewer entries than there are columns, the last entry will define the width of those columns. Thus[20, 30]
will produce a grid with column 0 being 20 pixels and all subsequent columns being 30.nrows
Number of rows.ncols
Number of columns.invert=False
Display in inverted or normal style.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=BLACK
Background color of cells. IfNone
theWriter
background default is used.bdcolor=None
Color of border of the widget and its internal grid. IfFalse
no border or grid will be drawn. IfNone
thefgcolor
will be used, otherwise a color may be passed.justify=Label.LEFT
Options areLabel.RIGHT
andLabel.CENTRE
(note British spelling). Justification can only occur if there is sufficient space in theLabel
as defined bylwidth
.
Method:
__getitem__
Returns an iterator enablingLabel
instances to be accessed.__setitem__
Assign a value to one or more labels. If multiple labels are specified and a single text value is passed, all labels will receive that value. If an iterator is passed, consecutive labels will receive values from the iterator. If the iterator runs out of data, the last value will be repeated.
Addressing:
The Label
instances may be addressed as a 1D array as follows
grid[20] = str(42)
grid[20:25] = iter([str(n) for n in range(20, 25)])
or as a 2D array:
grid[2, 5] = "A" # Row == 2, col == 5
grid[0:7, 3] = "b" # Populate col 3 of rows 0..6
grid[1:3, 1:3] = (str(n) for n in range(25)) # Produces
# 0 1
# 2 3
Columns are populated from left to right, rows from top to bottom. Unused iterator values are ignored. If an iterator runs out of data the last value is repeated, thus
grid[1:3, 1:3] = (str(n) for n in range(2)) # Produces
# 0 1
# 1 1
Read access:
for label in grid[2, 0:]:
v = label.value() # Access text of each label in row 2
Example uses:
colwidth = (20, 30) # Col 0 width is 20, subsequent columns 30
self.grid = Grid(wri, row, col, colwidth, rows, cols, justify=Label.CENTRE)
self.grid[20] = "" # Clear cell 20 by setting its value to ""
self.grid[2, 5] = str(42) # 2D array syntax
grid[1:6, 0] = iter("ABCDE") # Label row and col headings
grid[0, 1:cols] = (str(x + 1) for x in range(cols))
d = {} # For indiviual control of cell appearance
d["fgcolor"] = RED
d["text"] = str(99)
self.grid[3, 7] = d # Specify color as well as text
del d["fgcolor"] # Revert to default
d["invert"] = True
self.grid[17] = d
See the example calendar.py.
from gui.widgets import LED # File: led.py
This is a virtual LED whose color may be altered dynamically. An LED
may be
defined with a color and turned on or off by setting .value
to a boolean. For
more flexibility the .color
method may be used to set it to any color.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Keyword only args:
height=30
Height of LED.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control. shown in the foreground color. If a color is passed, it is used.color=RED
Color when illuminated (i.e. ifvalue
isTrue
.
Methods:
value
argval=None
IfTrue
is passed, lights theLED
in its current color.False
extinguishes it.None
has no effect. Returns current value.color
argc=None
Change the LED color toc
. Ifc
isNone
the LED is turned off (rendered in the background color).
Note that __call__
is a synonym for value
. An LED
instance can be
controlled with led(True)
or led(False)
.
from gui.widgets import Checkbox # File: checkbox.py
This provides for Boolean data entry and display. In the True
state the
control can show an 'X' or a filled block of any color depending on the
fillcolor
constructor arg.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
height=30
Dimension of the square bounding box. Default 30 pixels.fillcolor=None
Fill color of checkbox whenTrue
. IfNone
an 'X' will be drawn.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.callback=dolittle
Callback function which will run when the value changes. The default is a null function.args=[]
A list/tuple of arguments for above callback.value=False
Initial value.active=True
By default user input is accepted.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional Boolean argumentval
. If the provided value does not correspond to the control's current value, updates it; the checkbox is re-drawn and the callback executed. Always returns the control's value.
from gui.core.colors import * # Colors and shapes
from gui.widgets import Button # File: buttons.py
Using an icon font:
This emulates a pushbutton, with a callback being executed each time the button
is pressed. Buttons may be any one of three shapes: CIRCLE
, RECTANGLE
or
CLIPPED_RECT
. By default the callback is triggered on release of the touch.
Triggering on press carries a hazard if a button causes a screen change: this
results if the new screen has an active widget at the same location, when that
widget would inadvertently be triggered.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
shape=RECTANGLE
Must beCIRCLE
,RECTANGLE
orCLIPPED_RECT
.height=20
Height of button or diameter inCIRCLE
case.width=50
Width of button. Iftext
is supplied andwidth
is too low to accommodate the text, it will be increased to enable the text to fit. InCIRCLE
case any passed value is ignored.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.textcolor=None
Text color. Defaults tofgcolor
.litcolor=None
If provided the button will display this color for one second after being pressed.text=''
Shown in centre of button. It is possible to show simple icons, for example media playback symbols.callback=dolittle
Callback function which runs when button is pressed.args=()
A list/tuple of arguments for the above callback.onrelease=True
If set the callback runs when the button is released.lp_callback=None
Callback for a long press (runs on press).lp_args=()
Args for above.
Method:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.
Class variables:
lit_time=1000
Period in ms thelitcolor
is displayed.long_press_time=1000
Touch duration in ms to trigger long press callack.
This Button
subclass is a special case of a Button. Its constructor takes a
single arg, being a Writer
instance. It produces a red "X" button at the top
right hand corner of the current Screen
. Operating it causes the screen to
close, with the screen below being revealed. On the bottom level screen, a
CloseButton
will shut down the application.
Constructor mandatory positional arg:
- writer
Optional keyword only arguments:
width=0
By default dimensions are calculated from font size. The button is square. Optionallywidth
may be specified.callback=dolittle
Optional callback, not normally required.args=()
Args for above.bgcolor=RED
Class variable:
width=30
Sets a default minimum button width. Larger buttons are easier to touch accurately. This may be set to zero: the actual width is the largest of the class variable, the width passed to the constructor, and that calculated from the font size.
from gui.core.colors import * # Colors and shapes
from gui.widgets import Button, ButtonList # File: buttons.py
A ButtonList
groups a number of buttons together to implement a button which
changes state each time it is pressed. For example it might toggle between a
green Start button and a red Stop button. The buttons are defined and added in
turn to the ButtonList
object. Typically they will be the same size, shape
and location but will differ in color and/or text. At any time just one of the
buttons will be visible, initially the first to be added to the object.
Buttons in a ButtonList
should not have callbacks. The ButtonList
has
its own user supplied callback which runs each time the object is pressed.
However each button can have its own list of args
. Callback arguments
comprise the currently visible button followed by its arguments.
Constructor argument:
callback=dolittle
The callback function. Default does nothing.new_cb=False
When a button is pressed, determines whether the callback run is that of the button visible when pressed, or that which becomes visible after the press.
Methods:
add_button
Adds a button to theButtonList
. Arguments: as per theButton
constructor. Returns the button object.greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional argsbutton=None
,new_cb=False
. Thebutton
arg, if provided, should be a button in the set. If supplied the new button is displayed. By default the callback of the previous button is run, otherwise the callback of the newly displayed button.
Always returns the active button.
Counter intuitively, running the callback of the previous button is normal
behaviour. Consider a ButtonList
consisting of ON and OFF buttons. If ON is
visible this implies that the machine under control is off. Pressing the button
causes the ON callback to run, starting the machine. The new button displayed
now reads OFF. There are situations in which the opposite behaviour is required
such as when choosing an option from a list: in this case the callback from the
newly visible button might be expected to run.
Typical usage is as follows:
def callback(button, arg):
print(arg)
table = [
{'fgcolor' : GREEN, 'shape' : CLIPPED_RECT, 'text' : 'Start', 'args' : ['Live']},
{'fgcolor' : RED, 'shape' : CLIPPED_RECT, 'text' : 'Stop', 'args' : ['Die']},
]
bl = ButtonList(callback)
for t in table: # Buttons overlay each other at same location
bl.add_button(wri, 10, 10, textcolor = BLACK, **t)
from gui.core.colors import * # Colors and shapes
from gui.widgets import Button, RadioButtons # File: buttons.py
This object groups a set of buttons at different locations. When a button is pressed, it becomes highlighted and remains so until another button in the set is pressed. A callback runs each time the current button is changed.
Constructor positional arguments:
highlight
Color to use for the highlighted button. Mandatory.callback
Callback when a new button is pressed. Default does nothing.selected
Index of initial button to be highlighted. Default 0.
Methods:
add_button
Adds a button. Arguments: as per theButton
constructor. Returns the Button instance.greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional argument: a button in the set. If supplied, and the button is not currently active, the supplied button receives the focus and its callback is run. Always returns the currently active button.
Typical usage:
def callback(button, arg):
print(arg)
table = [
{'text' : '1', 'args' : ['1']},
{'text' : '2', 'args' : ['2']},
{'text' : '3', 'args' : ['3']},
{'text' : '4', 'args' : ['4']},
]
col = 0
rb = RadioButtons(BLUE, callback) # color of selected button
for t in table:
rb.add_button(wri, 10, col, textcolor = WHITE,
fgcolor = LIGHTBLUE, height = 40, **t)
col += 60 # Horizontal row of buttons
from gui.widgets import Listbox # File: listbox.py
A listbox
with the second item highlighted. Touching an entry will cause the
callback to run.
A Listbox
is an active widget. By default its height is determined by the
number of entries in it and the font in use. It may be reduced by specifying
dlines
in which case scrolling will occur. A short vertical line is visible
in the top right if scrolling down is possible, likewise in the bottom right if
the contents may be scrolled up. A long touch on the top or bottom entry
initiates scrolling.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Mandatory keyword only argument:
elements
A list or tuple of strings to display. Must have at least one entry. An alternative format is described below which enables each item in the list to have a separate callback.
Optional keyword only arguments:
dlines=None
By default the height of the control is determined by the number of elements. If an integer < number of elements is passed the list will show that number of lines; its height will correspond. Scrolling will occur to ensure that the current element is always visible. To indicate when scrolling is possible, one or two vertical bars will appear to the right of the list.width=None
Control width in pixels. By default this is calculated to accommodate all elements. If awidth
is specified, and some elements are too long to fit, they will be clipped. This is a visual effect only and does not affect the value of that element.value=0
Index of currently selected list item. If necessary the list will scroll to ensure the item is visible.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.fontcolor=None
Text color. Defaults to system text color.select_color=DARKBLUE
Background color for selected item in list.callback=dolittle
Callback function which runs whenselect
is pressed.args=[]
A list/tuple of arguments for above callback.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Argumentval=None
. If a provided argument is a valid index for the list, that entry becomes current and the callback is executed. Always returns the index of the currently active entry.textvalue
Argumenttext=None
. If a string argument is provided and is in the control's list, that item becomes current. Normally returns the current string. If a provided arg did not match any list item, the control's state is not changed andNone
is returned.update
No args. See Dynamic changes.
The callback's first argument is the listbox instance followed by any args
specified to the constructor. The currently selected item may be retrieved by
means of the instance's value
or textvalue
methods.
By default the Listbox
runs a common callback regardless of the item chosen.
This can be changed by specifying elements
such that each element comprises a
3-list or 3-tuple with the following contents:
- String to display.
- Callback.
- Tuple of args (may be
()
).
In this case constructor args callback
and args
must not be supplied. Args
received by the callback functions comprise the Listbox
instance followed by
any supplied args. The following is a complete example (minus initial import
statements).
class BaseScreen(Screen):
def __init__(self):
def cb(lb, s):
print('Callback', s)
def cb_radon(lb, s):
print('Radioactive', s)
super().__init__()
wri = CWriter(ssd, freesans20, GREEN, BLACK, verbose=False)
els = (('Hydrogen', cb, ('H2',)),
('Helium', cb, ('He',)),
('Neon', cb, ('Ne',)),
('Xenon', cb, ('Xe',)),
('Radon', cb_radon, ('Ra',)))
Listbox(wri, 2, 2, elements = els, bdcolor=RED)
CloseButton(wri)
Screen.change(BaseScreen)
The contents of a listbox may be changed at runtime. To achieve this, elements
must be defined as a list rather than a tuple. After the application has
modified the list, it should call the .update
method to refresh the control.
The demo script listbox_var.py
illustrates this.
from gui.widgets import Dropdown # File: dropdown.py
Closed dropdown list.
Open dropdown list. When closed, hidden items below are refreshed.
A dropdown list. The list, when active, is drawn over the control. The height
of the control is determined by the height of the font in use. By default the
height of the list is determined by the number of entries in it and the font in
use. It may be reduced by specifying dlines
in which case scrolling will
occur. The dropdown should be placed high enough on the screen to ensure that
the list can be displayed.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Mandatory keyword only argument:
elements
A list or tuple of strings to display. Must have at least one entry. See below for an alternative way to use theDropdown
which enables each item on the dropdown list to have a separate callback.
Optional keyword only arguments:
dlines=None
By default the height of the dropdown list is determined by the number of elements. If an integer < number of elements is passed the list will show that number of lines; its height will correspond. Scrolling will occur to ensure that the current element is always visible. To indicate when scrolling is possible, one or two vertical bars will appear to the right of the list.width=None
Control width in pixels. By default this is calculated to accommodate all elements.value=0
Index of currently selected list item.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.fontcolor=None
Text color. Defaults to foreground color.select_color=DARKBLUE
Background color for selected item in list.callback=dolittle
Callback function which runs when a list entry is picked.args=[]
A list/tuple of arguments for above callback.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Argumentval=None
. If a provided arg is a valid index into the list, that entry becomes current and the callback is executed. Always returns the index of the currently active entry.textvalue
Argumenttext=None
. If a string argument is provided and is in the control's list, that item becomes current. Normally returns the current string. If a provided arg did not match any list item, the control's state is not changed andNone
is returned.
When the dropdown is touched the list is displayed. If an entry in the list is touched the callback is triggered, the list is closed and the control displays the newly selected entry. If the list contains more entries than can be shown, scrolling may be used. A short vertical line is visible in the top right if scrolling down is possible, likewise in the bottom right if the contents may be scrolled up. A long touch on the top or bottom entry initiates scrolling.
The callback's first argument is the dropdown instance followed by any args
specified to the constructor. The current item may be retrieved by means of the
instance's value
or textvalue
methods.
By default the Dropdown
runs a single callback regardless of the element
chosen. This can be changed by specifying elements
such that each element
comprises a 3-list or 3-tuple with the following contents:
- String to display.
- Callback.
- Tuple of args (may be
()
).
In this case constructor args callback
and args
must not be supplied. Args
received by the callback functions comprise the Dropdown
instance followed by
any supplied args. The following is a complete example (minus initial import
statements):
class BaseScreen(Screen):
def __init__(self):
def cb(dd, arg):
print('Gas', arg)
def cb_radon(dd, arg):
print('Radioactive', arg)
super().__init__()
wri = CWriter(ssd, freesans20, GREEN, BLACK, verbose=False)
els = (('hydrogen', cb, ('H2',)),
('helium', cb, ('He',)),
('neon', cb, ('Ne',)),
('xenon', cb, ('Xe',)),
('radon', cb_radon, ('Ra',)))
Dropdown(wri, 2, 2, elements = els,
bdcolor = RED, fgcolor=RED, fontcolor = YELLOW)
CloseButton(wri)
Screen.change(BaseScreen)
The contents of a Dropdown may be changed at runtime. To achieve this, elements
must be defined as a list rather than a tuple. After the application has
modified the list, it should call the .update
method to refresh the control.
Changes should be made when the dropdown list is not visible; the consequence of
.update
will immediately be visible only if the currently visible item is
deleted. The demo scripts dropdown_var.py
and dropdown_var_tuple.py
illustrate this.
from gui.widgets import DialogBox # File: dialog.py
An active dialog box. Auto generated dialogs contain only Button
instances, but user created dialogs may contain any widget.
This implements a modal dialog box based on a horizontal row of pushbuttons. Any button press will close the dialog. The caller can determine which button was pressed. The size of the buttons and the width of the dialog box are calculated from the strings assigned to the buttons. This ensures that buttons are evenly spaced and identically sized. Typically used for simple queries such as "yes/no/cancel".
Constructor positional args:
writer
TheWriter
instance (defines font) to use.row=20
Location on screen.col=20
Mandatory keyword only arg:
elements
A list or tuple of 2-tuples. Each defines the text and color of aButton
, e.g.(('Yes', RED), ('No', GREEN))
.
Optional keyword only args:
label=None
Text for an optional label displayed in the centre of the dialog box.bgcolor=DARKGREEN
Background color of window.buttonwidth=25
Minimum width of buttons. In general button dimensions are calculated from the size of the strings inelements
.closebutton=True
If set, aclose
button will be displayed at the top RH corner of the dialog box.callback=dolittle
args=[]
Classmethod (inherited from Screen
):
value(cls, val=None)
Theval
arg can be any Python type.
The DialogBox
is a Screen
subclass. Pressing any button closes the dialog
and sets the Screen
value to the text of the button pressed or "Close" in the
case of the close
button. The outcome can therefore be tested by running
Screen.value()
or by implementing the callback. The latter receives the
DialogBox
instance as a first arg, followed by any args supplied to the
constructor.
Note that dialog boxes can also be constructed manually, enabling more flexible
designs. For example these might have widgets other than Button
s. The
approach is to write a user subclass of Window
. Example code may be found
in gui/demos/screens.py
.
from gui.widgets import Textbox # File: textbox.py
Displays multiple lines of text in a field of fixed dimensions. Text may be
clipped to the width of the control or may be word-wrapped. If the number of
lines of text exceeds the height available, scrolling will occur. Access to
text that has scrolled out of view may be achieved by calling a method. If the
widget is instantiated as active
, scrolling may be performed by touching near
the top or bottom of the control. The rate of scrolling depends on the distance
between the touch and the centreline of the control. The widget supports fixed
and variable pitch fonts.
Constructor mandatory positional arguments:
writer
TheWriter
instance (font and screen) to use.row
Location on screen.col
width
Width of the object in pixels.nlines
Number of lines of text to display. The object's height is determined from the height of the font:
height in pixels = nlines*font_height
As per all widgets the border is drawn two pixels beyond the control's boundary.
Keyword only arguments:
fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.clip=True
By default lines too long to display are right clipped. IfFalse
is passed, word-wrap is attempted. If the line contains no spaces it will be wrapped at the right edge of the window.active=False
IfTrue
scrolling may be performed by touch.
Methods:
append
Argss, ntrim=None, line=None
Append the strings
to the display and scroll up as required to show it. By default only the number of lines which will fit on screen are retained. If an integerntrim=N
is passed, only the last N lines are retained;ntrim
may be greater than can be shown in the control, hidden lines being accessed by scrolling.
If an integer (typically 0) is passed inline
the display will scroll to show that line.scroll
Argn
Number of lines to scroll. A negative number scrolls up. If scrolling would achieve nothing because there are no extra lines to display, nothing will happen. ReturnsTrue
if scrolling occurred, otherwiseFalse
.value
No args. Returns the number of lines of text stored in the widget.clear
No args. Clears all lines from the widget and refreshes the display.goto
Argline=None
Fast scroll to a line. By default shows the end of the text. 0 shows the start.
Fast updates:
Rendering text to the screen is relatively slow. To send a large amount of text
the fastest way is to perform a single append
. Text may contain newline
('\n'
) characters as required. In that way rendering occurs once only.
append
arg ntrim
If text is regularly appended to a Textbox
its buffer grows, using RAM. The
value of ntrim
sets a limit to the number of lines which are retained, with
the oldest (topmost) being discarded as required.
This passive
widget displays a single floating point value on a vertical
linear scale. Optionally it can support data dependent callbacks.
from gui.widgets import Meter # File: meter.py
The two styles of meter
, both showing a value of 0.65. This passive
widget
provides a vertical linear meter display of values scaled between 0.0 and 1.0.
In these examples each meter simply displays a data value.
This example has two data sensitive regions, a control region with hysteresis
and an alarm region. Callbacks can run in response to specific changes in the
Meter
's value emulating data-dependent behaviour including alarms and
controls (like thermostats) having hysteresis.
The class supports one or more Region
instances. Visually these appear as
colored bands on the scale. If the meter's value enters, leaves or crosses one
of these bands a callback is triggered. This receives an arg indicating the
nature of the change which caused the trigger. For example an alarm might be
triggered when the value, initially below the region, enters it or crosses it.
The alarm might be cleared on exit or if crossed from above. Hysteresis as used
in thermostats is simple to implement. Examples of these techniques may be
found in gui.demos.tstat.py
.
Regions may be modified, added or removed programmatically.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Keyword only args:
height=50
Height of meter.width=10
Width.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=BLACK
Background color of meter. IfNone
theWriter
background is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.ptcolor=None
Color of meter pointer or bar. Default is foreground color.divisions=5
No. of graduations to show.label=None
A text string will cause aLabel
to be drawn below the meter. An integer will create aLabel
of that width for later use.style=Meter.LINE
The pointer is a horizontal line.Meter.BAR
causes a vertical bar to be displayed. Much easier to read on monochrome displays.legends=None
If a tuple of strings is passed,Label
instances will be displayed to the right hand side of the meter, starting at the bottom. E.G.('0.0', '0.5', '1.0')
value=0
Initial value.
Methods:
value
Args:n=None, color=None
.n
should be a float in range 0 to 1.0. Causes the meter to be updated. Out of range values are constrained. IfNone
is passed the meter is not updated.color
Updates the color of the bar or line if a value is also passed.None
causes no change.
Returns the current value.
2. text
Updates the label if present (otherwise throws a ValueError
). Args:
* text=None
The text to display. If None
displays last value.
* invert=False
If true, show inverse text.
* fgcolor=None
Foreground color: if None
the Writer
default is used.
* bgcolor=None
Background color, as per foreground.
* bdcolor=None
Border color. As per above except that if False
is
passed, no border is displayed. This clears a previously drawn border.
3. del_region
Arg: a Region
instance. Deletes the region. No callback will
run.
Depending on the font in use for legends additional space may be required above
and below the Meter
to display the top and bottom legends.
# Instantiate Meter
ts = Meter(wri, row, sl.mcol + 5, ptcolor=YELLOW, height=100, width=15,
style=Meter.BAR, legends=('0.0', '0.5', '1.0'))
# Instantiate two Regions and associate with the Meter instance.
reg = Region(ts, 0.4, 0.55, MAGENTA, ts_cb)
al = Region(ts, 0.9, 1.0, RED, al_cb)
The callback ts_cb
will run in response to data values between 0.4 and 0.55:
if the value enters that range having been outside it, if it leaves the range,
or if successive values are either side of the range. The al_cb
callback
behaves similarly for data values between 0.9 and 1.0.
from gui.widgets import Region # File: region.py
Instantiating a Region
associates it with a supporting widget (currently only
a Meter
). Constructor positional args are as follows:
tstat
The parent instance.vlo
Low value (0 <=vlo
<= 1.0).vhi
High value (vlo
<vhi
<= 1.0).color
For visible band.callback
This receives two args,reg
being theRegion
instance andreason
, an integer indicating why the callback occurred (see below).args=()
Optional additional tuple of positional args for the callback.
Method:
adjust
Args:vlo
,vhi
. Change the range of theRegion
. Constraints are as per the above constructor args.
Class variables (constants).
These define the reasons why a callback occurred. A change in the Tstat
value
or an adjustment of the Region
values can trigger a callback. The value might
change such that it enters or exits the region. Alternatively it might change
from being below the region to above it: this is described as a transit. The
following cover all possible options.
EX_WB_IA
Exit region. Was below before it entered. Is now above.EX_WB_IB
Exit, was below, is below.EX_WA_IA
Exit, was above, is above.EX_WA_IB
Exit, was above, is below.T_IA
Transit, is above (was below by definition of a transit).T_IB
Transit, is below.EN_WA
Entry, was above.EN_WB
Entry, was below.
The following, taken from gui.demos.tstat.py
is an example of a thermostat
callback with hysteresis:
def ts_cb(self, reg, reason):
# Turn on if T drops below low threshold when it had been above high threshold. Or
# in the case of a low going drop so fast it never registered as being within bounds
if reason == reg.EX_WA_IB or reason == reg.T_IB:
self.led.value(True)
elif reason == reg.EX_WB_IA or reason == reg.T_IA:
self.led.value(False)
Values for these constants enable them to be combined with the bitwise or
operator if you prefer that coding style:
if reason & (reg.EX_WA_IB | reg.T_IB): # Leaving region heading down
On instantiation of a Region
callbacks do not run. The desirability of this
is application dependent. If the user Screen
is provided with an after_open
method, this can be used to assign a value to the Tstat
to cause region
callbacks to run as appropriate.
from gui.widgets import Slider, HorizSlider # File: sliders.py
Different styles of slider.
These emulate linear potentiometers in order to display or control floating
point values. A description of the user interface in the active
case may be
found in Floating Point Widgets.
Vertical Slider
and horizontal HorizSlider
variants are available. These
are constructed and used similarly. The short forms (v) or (h) are used below
to identify these variants.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
height
Dimension of the bounding box. Default 100 pixels (v), 20 (h).width
Dimension of the bounding box. Default 20 pixels (v), 100 (h).divisions=10
Number of graduations on the scale.legends=None
A tuple of strings to display near the slider. These will be distributed evenly along its length, starting at the bottom (v) or left (h).fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.fontcolor=None
Text color. Defaults to foreground color.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.slotcolor=None
Color for the slot: this is a thin rectangular region in the centre of the control along which the slider moves. Defaults to the background color.callback=dolittle
Callback function which runs whenever the control's value changes. If the control isactive
it also runs on instantiation. This enables dynamic color changes. Default is a null function.args=[]
A list/tuple of arguments for above callback.value=0.0
The initial value: slider will be at the bottom (v), left (h).active=True
Determines whether the control can accept user input.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value=None
Optional float argument. If supplied the slider moves to show the new value and the callback is triggered. The method constrains the range to 0.0 to 1.0. The method always returns the control's value.color
Mandatory argcolor
The control is rendered in the selected color. This supports dynamic color changes.
If instantiated as active
, the floating point widget behaves as per
section 1.12.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. This enables dynamic color change. See gui/demos/active.py
.
Depending on the font in use for legends additional space may be required around sliders to display all legends.
from gui.widgets import Scale # File: scale.py
This displays floating point data having a wide dynamic range, and optionally provides for user input of such values. It is modelled on old radios where a large scale scrolls past a small window having a fixed pointer. This enables a scale with (say) 200 graduations (ticks) to readily be visible on a small display, with sufficient resolution to enable the user to interpolate between ticks.
The Scale
may be active
or passive
. A description of the user interface
in the active
case may be found in
Floating Point Widgets.
The scale handles floats in range -1.0 <= V <= 1.0
, however data values may
be scaled to match any given range.
Legends for the scale are created dynamically as it scrolls past the window.
The user may control this by means of a callback. Example code may be found
in nano-gui
which has a Scale
whose value range is 88.0 to 108.0. A callback ensures that
the display legends match the user variable. A further callback can enable the
scale's color to change over its length or in response to other circumstances.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
ticks=200
Number of "tick" divisions on scale. Must be divisible by 2.value=0.0
Initial value.height=0
Default is a minimum height based on the font height.width=100
fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=None
Color of border, defaultfgcolor
. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.pointercolor=None
Color of pointer. Defaults to.fgcolor
.fontcolor=None
Color of legends. Defaultfgcolor
.legendcb=None
Callback for populating scale legends (see below).tickcb=None
Callback for setting tick colors (see below).callback=dolittle
Callback function which runs when the user moves the scale or the value is changed programmatically. If the control isactive
it also runs on instantiation. Default is a null function.args=[]
A list/tuple of arguments for above callback.active=False
By default the widget is passive. By settingactive=True
the widget responds to touch.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value=None
Set or get the current value. Always returns the current value. A passedfloat
is constrained to the range -1.0 <= V <= 1.0 and becomes theScale
's current value. TheScale
is updated. PassingNone
enables reading the current value, but see note below on precision.
For example code see gui/demos/active.py
.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. This enables dynamic color change.
The display window contains 20 ticks comprising two divisions; by default a
division covers a range of 0.1. A division has a legend at the start and end
whose text is defined by the legendcb
callback. If no user callback is
supplied, legends will be of the form 0.3
, 0.4
etc. User code may override
these to cope with cases where a user variable is mapped onto the control's
range. The callback takes a single float
arg which is the value of the tick
(in range -1.0 <= v <= 1.0). It must return a text string. An example from
ths nano-gui demo
shows FM radio frequencies:
def legendcb(f):
return '{:2.0f}'.format(88 + ((f + 1) / 2) * (108 - 88))
The above arithmetic aims to show the logic. It can (obviously) be simplified.
This callback enables the tick color to be changed dynamically. For example a
scale might change from green to orange, then to red as it nears the extremes.
The callback takes two args, being the value of the tick (in range
-1.0 <= v <= 1.0) and the default color. It must return a color. This example
is taken from the scale.py
demo:
def tickcb(f, c):
if f > 0.8:
return RED
if f < -0.8:
return BLUE
return c
This increases the precision of the display.
It does this by lengthening the scale while keeping the window the same size,
with 20 ticks displayed. If the scale becomes 10x longer, the value diference
between consecutive large ticks and legends is divided by 10. This means that
the tickcb
callback must return a string having an additional significant
digit. If this is not done, consecutive legends will have the same value.
For performance reasons the control stores values as integers. This means that
if you set value
and subsequently retrieve it, there may be some loss of
precision. Each visible division on the control represents 10 integer units.
from gui.widgets import ScaleLog # File: scale_log.py
This displays floating point values with extremely wide dynamic range and
optionally enables their input. The dynamic range is handled by means of a base
10 logarithmic scale. In other respects the concept is that of the Scale
class.
The control is modelled on old radios where a large scale scrolls past a small window having a fixed pointer. The use of a logarithmic scale enables the value to span a range of multiple orders of magnitude.
The Scale
may be active
or passive
. A description of the user interface
in the active
case may be found in
Floating Point Widgets. Owing to the
logarithmic nature of the widget, the changes discussed in that reference are
multiplicative rather than additive. Thus a long touch will multiply the widget's
value by a progressively larger factor, enabling many decades to be traversed
quickly.
Legends for the scale are created dynamically as it scrolls past the window,
with one legend for each decade. The user may control this by means of a
callback, for example to display units, e.g. 10MHz
. A further callback
enables the scale's color to change over its length or in response to other
circumstances.
The scale displays floats in range 1.0 <= V <= 10**decades
where decades
is
a constructor arg. The user may readily scale these. For example a control with
a range of 1-10,000 controls a user value from 1e-6 to 1e-2 while displaying
ticks labelled 1μs, 10μs, 100μs, 1ms and 10ms.
Constructor mandatory positional args:
writer
TheWriter
instance defines font to use.row
Location on screen.col
Keyword only arguments (all optional):
decades=5
Defines the control's maximum value (i.e.10**decades
).value=1.0
Initial value for control. Will be constrained to1.0 <= value <= 10**decades
if outside this range.height=0
Default is a minimum height based on the font height.width=160
fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=None
Color of border, defaultfgcolor
. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.pointercolor=None
Color of pointer. Defaults to.fgcolor
.fontcolor=None
Color of legends. DefaultWHITE
.legendcb=None
Callback for populating scale legends (see below).tickcb=None
Callback for setting tick colors (see below).callback=dolittle
Callback function which runs when the user moves the scale or the value is changed programmatically. If the control isactive
it also runs on instantiation. Default is a null function.args=[]
A list/tuple of arguments for above callback. The callback's arguments are theScaleLog
instance, followed by any user supplied args.active=False
Determines whether the widget accepts user input.
Methods:
value=None
Set or get the current value. Always returns the current value. A passedfloat
is constrained to the range1.0 <= V <= 10**decades
and becomes the control's current value. TheScaleLog
is updated. Always returns the control's current value.greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.
For example code see gui/demos/active.py
.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. This enables dynamic color change.
The start of each decade is marked by a long "tick" with a user-definable text
label. By default it will display a number corresponding to the value at that
tick (of form 10**n
where n
is an integer), but this can be overridden to
display values such as "10MHz". The following is a simple example from the
scale_ctrl_test
demo:
def legendcb(f):
if f < 999:
return '{:<1.0f}'.format(f)
return '{:<1.0f}K'.format(f/1000)
This callback enables the tick color to be changed dynamically. For example a
scale might change from green to orange, then to red as it nears the extremes.
The callback takes two args, being the value of the tick (of form 10**n
where
n
is an integer) and the default color. It must return a color. This example
is taken from the scale_ctrl_test
demo:
def tickcb(f, c):
if f > 30000:
return RED
if f < 10:
return BLUE
return c
from gui.widgets import Dial, Pointer # File: dial.py
A Dial
is a passive widget. It presents a circular display capable of
displaying an arbitrary number of vectors; each vector is represented by a
Pointer
instance. The format of the display may be chosen to resemble an
analog clock or a compass. In the CLOCK
case a pointer resembles a clock's
hand extending from the centre towards the periphery. In the COMPASS
case
pointers are chevrons extending equally either side of the circle centre.
In both cases the length, angle and color of each Pointer
may be changed
dynamically. A Dial
can include an optional Label
at the bottom which may
be used to display any required text.
In use, a Dial
is instantiated. Then one or more Pointer
objects are
instantiated and assigned to it. The Pointer.value
method enables the Dial
to be updated affecting the length, angle and color of the Pointer
.
Pointer values are complex numbers.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Keyword only args:
height=100
Height and width of dial.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.ticks=4
No. of gradutions to show.label=None
A text string will cause aLabel
to be drawn below the meter. An integer will create aLabel
of that width for later use.style=Dial.CLOCK
Pointers are drawn from the centre of the circle as per the hands of a clock.Dial.COMPASS
causes pointers to be drawn as arrows centred on the control's centre. Arrow tail chevrons are suppressed for very short pointers.pip=None
Draws a central dot. A color may be passed, otherwise the foreground color will be used. IfFalse
is passed, no pip will be drawn. The pip is suppressed if the shortest pointer would be hard to see.
Method:
text
Updates the label if present (otherwise throws aValueError
). Args:text=None
The text to display. IfNone
displays last value.invert=False
If true, show inverse text.fgcolor=None
Foreground color: ifNone
theWriter
default is used.bgcolor=None
Background color, as per foreground.bdcolor=None
Border color. As per above except that ifFalse
is passed, no border is displayed. This clears a previously drawn border.
When a Pointer
is instantiated it is assigned to the Dial
by the Pointer
constructor.
Constructor arg:
dial
TheDial
instance on which it is to be dsplayed.
Methods:
value
Args:v=None
The value is a complex number. A magnitude exceeding unity is reduced (preserving phase) to constrain thePointer
within the unit circle.color=None
By default the pointer is rendered in the foreground color of the parentDial
. Otherwise the passed color is used.
Returns the current value.
Typical usage:
from touch_setup import ssd # Create a display instance
import asyncio
import cmath
from gui.core.tgui import Screen
from gui.core.writer import CWriter
from gui.core.colors import *
from gui.widgets import Dial, Pointer, CloseButton
import gui.fonts.freesans20 as freesans20
async def run(dial):
hrs = Pointer(dial)
mins = Pointer(dial)
hrs.value(0 + 0.7j, RED)
mins.value(0 + 0.9j, YELLOW)
dm = cmath.exp(-1j * cmath.pi / 30) # Rotate by 1 minute
dh = cmath.exp(-1j * cmath.pi / 1800) # Rotate hours by 1 minute
# Twiddle the hands: see vtest.py for an actual clock
while True:
await asyncio.sleep_ms(200)
mins.value(mins.value() * dm, RED)
hrs.value(hrs.value() * dh, YELLOW)
class BaseScreen(Screen):
def __init__(self):
super().__init__()
wri = CWriter(ssd, freesans20, GREEN, BLACK, verbose=False)
dial = Dial(wri, 5, 5, ticks = 12, bdcolor=None)
self.reg_task(run(dial))
CloseButton(wri)
Screen.change(BaseScreen)
from gui.widgets import Knob # File: knob.py
Rightmost example has no border and 270° travel. Others have 360°.
This emulates a rotary control capable of being rotated through a predefined
arc in order to display or set a floating point variable. A Knob
may be
active
or passive
. A description of the user interface in the active
case
may be found in Floating Point Widgets.
Constructor mandatory positional args:
writer
TheWriter
instance (defines font) to use.row
Location on screen.col
Optional keyword only arguments:
height=70
Dimension of the square bounding box.arc=TWOPI
Movement available. Default 2*PI radians (360 degrees). May be reduced, e.g. to provide a 270° range of movement.ticks=9
Number of graduations around the dial.value=0.0
Initial value. By default the knob will be at its most counter-clockwise position.fgcolor=None
Color of foreground (the control itself). IfNone
theWriter
foreground default is used.bgcolor=None
Background color of object. IfNone
theWriter
background default is used.color=None
Fill color for the control knob. Default: no fill.bdcolor=False
Color of border. IfFalse
no border will be drawn. If a color is provided, a border line will be drawn around the control.callback=dolittle
Callback function runs when the user moves the knob or the value is changed programmatically.args=[]
A list/tuple of arguments for above callback.active=True
Enable user input via theincrease
anddecrease
buttons.
Methods:
greyed_out
Optional Boolean argumentval=None
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state.value
Optional argumentval
. If set, adjusts the pointer to correspond to the new value. The move callback will run. The method constrains the range to 0.0 to 1.0. Always returns the control's value.
The callback receives an initial arg being the widget instance followed by any
user supplied args. The callback can be a bound method, typically of a Screen
subclass. The callback runs when the widget is instantiated and whenever the
value changes. This enables dynamic color change.
from gui.widgets import Menu # File: menu.py
The Menu
class enables the creation of single or multiple level menus. The
top level of the menu comprises a row of Button
instances at the top of the
physical screen. Each button can either call a callback or instantiate a
dropdown menu comprising the second menu level.
Each item on a dropdown menu can invoke either a callback or a lower level menu.
Constructor mandatory positional arg:
writer
TheWriter
instance (defines font) to use.
Keyword only args:
height=25
Height of top level menu buttons.bgcolor=None
Background color of buttons and dropdown.fgcolor=None
Foreground color.textcolor=None
Text color.select_color=DARKBLUE
Background color of selected item on dropdown menu.args
This should be a tuple containing a tuple of args for each entry in the top level menu. Each tuple should be of one of two forms:
(text, cb, (args,))
A single-level entry: the top levelButton
with texttext
runs the callbackcb
with positional args defined by the supplied tuple (which may be()
). The callback receives an initial arg being theButton
instance.(text, (element0, element1,...))
In this instance the top levelButton
triggers a dropdown menu defined by data in theelements
tuple.
Each element in the elements
tuple is a tuple defining a menu item. This can
take two forms, each of which has the text for the menu item as the first
value:
(text, cb, (args,))
The element triggers callbackcb
with positional args defined by the supplied tuple (which may be()
). The callback receives an initial arg being theListbox
instance which corresponds to the parent dropdown menu.(text, (elements,))
This element triggers a submenu with a recursive instance ofelements
.
The following (from gui/demos/menui.py
) is complete apart from initial import
statements. It illustrates a 3-level menu.
class BaseScreen(Screen):
def __init__(self):
def cb(button, n):
print('Help callback', n)
def cb_sm(lb, n):
print('Submenu callback', lb.value(), lb.textvalue(), n)
super().__init__()
metals2 = (('Gold', cb_sm, (10,)),
('Silver', cb_sm, (11,)),
('Iron', cb_sm, (12,)),
('Zinc', cb_sm, (13,)),
('Copper', cb_sm, (14,))) # Level 3
gases = (('Helium', cb_sm, (0,)),
('Neon', cb_sm, (1,)),
('Argon', cb_sm, (2,)),
('Krypton', cb_sm, (3,)),
('Xenon', cb_sm, (4,)),
('Radon', cb_sm, (5,))) # Level 2
metals = (('Lithium', cb_sm, (6,)),
('Sodium', cb_sm, (7,)),
('Potassium', cb_sm, (8,)),
('Rubidium', cb_sm, (9,)),
('More', metals2)) # Level 2
mnu = (('Gas', gases),
('Metal', metals),
('Help', cb, (2,))) # Top level 1
wri = CWriter(ssd, font, GREEN, BLACK, verbose=False)
Menu(wri, bgcolor=BLUE, textcolor=WHITE, args = mnu)
CloseButton(wri)
Screen.change(BaseScreen)
The code
mnu = (('Gas', gases),
('Metal',metals),
('Help', cb, (2,)))
defines the top level, with the first two entries invoking submenus and the
third running a callback cb
with 2 as an arg.
This produces a second level menu with one entry ('More') invoking a third
level (metals2
):
metals = (('Lithium', cb_sm, (6,)),
('Sodium', cb_sm, (7,)),
('Potassium', cb_sm, (8,)),
('Rubidium', cb_sm, (9,)),
('More', metals2))
The other entries all run cb_sm
with a different arg. They could each run a
different callback if the application required it.
from gui.widgets import BitMap # File: bitmap.py
This renders a monochrome bitmap stored in a file to a rectangular region. The
bitmap file format is C source code generated by the Linux bitmap
editor. The
bitmap may be rendered in any color. Data and colors can be changed at run time.
The widget is intended for larger bitmaps and is designed to minimise RAM usage
at cost of performance. For fast updates of smaller bitmaps consider using an
icon font.
Constructor mandatory positional args:
writer
AWriter
instance.row
Location on screen.col
height
Image height in pixels. Dimensions must exactly match the image file.width
Image width in pixels.
Keyword only args:
fgcolor=None
Foreground (1) color of image.bgcolor=None
Background (0) color.bdcolor=RED
Border color.
Methods:__
value
mandatory argfn
path to an image file. Causes theBitMap
image to be updated from the file. Files should be stored on the root directory of the host. Blocks for a period depending on filesystem performance.color
argsfgcolor=None
,bgcolor=None
. Causes the image colors to be changed. The file will be re-read and the image updated.
Because of the use of file storage when an update occurs there will be a brief "dead time" when the GUI is unresponsive. This is not noticeable if the image is displayed when a screen initialises, or if it changes in response to a user action. Use in animations is questionable.
See gui/demos/bitmap.py
for a usage example. For this demo the directory tree
optional/bitmaps/
and contents should be copied to the device. If running via
mpremote mount .
the demo will run, but will be slow to update.
from gui.widgets import QRMap # File: qrcode.py
This renders QR codes generated using the uQR
application. Images may be scaled to render them at larger sizes. Please see
the notes below on performance and RAM usage. The widget requires the following
file: optional/py/uQR.py
to exist on the target.
Constructor positional args:
writer
AWriter
instance.row
Location on screen.col
version=4
Defines the size of the image: see below.scale=1
Keyword only args:
bdcolor=RED
Border color.buf=None
Allows use of a pre-allocated image buffer.
Methods:__
value
mandatory argtext
a string for display as a QR code. This method can throw aValueError
if the string cannot be accommodated in the chosen code size (i.e.version
).__call__
Synonym forvalue
.
Static Method:__
make_buffer
argsversion
,scale
. Returns a buffer big enough to hold the QR code bitmap. Use of this is optional: it is a solution if memory errors are encountered when instantiating aQRMap
.
Note on image sizes. The size of a QR code bitmap depends on the version
and
scale
parameters according to this formula:
edge_length_in_pixels = (4 * version + 17) * scale
To this must be added a mandatory 4 pixel border around every edge. So the
height and width occupied on screen is:
dimension = (4 * version + 25) * scale
Performance
The uQR get_matrix()
method blocks: in my testing for about 750ms. A QRMap
buffers the scaled matrix and renders it using bit blitting. Blocking by
QRMap
methods is minimal; refreshing a screen with the same contents is fast.
The uQR
library is large, and compiling it uses a substantial amount of RAM.
If memory errors are encountered try cross-compiling or the use of frozen byte
code.
See gui/demos/qrcode.py
for a usage example.
This rectangular active widget is invisible. It can be used to enable passive widgets or objects drawn with display primitives to respond to touch.
Constructor mandatory positional arguments:
writer
AWriter
instance.row
Location on screen.col
Optional keyword only arguments:
height=20
width=50
onrelease=True
If True the callback will occur when the pad is released otherwise it will occur when pressed.callback=None
Callback function - response to touch or release.args=[]
Args for above.lp_callback=None
Callback for a long press.lp_args=[]
Args for above.
Method:
greyed_out=None
Optional boolean argument orNone
. IfNone
returns the current 'greyed out' status of the control. Otherwise enables or disables it; this determines whether the control responds to touch - there is no visible effect.
Bound variables (read access only):
rr
Coordinates of last touch in pixels relative toPad
location.rc
These may be accessed by callbacks.
Class variable:
long_press_time = 1000
Press duration (ms) for a long press to be registered.
The demo primitives.py
illustrates this widget.
from gui.widgets.graph import PolarGraph, PolarCurve, CartesianGraph, Curve, TSequence
Realtime time sequence simulation.
For example code see gui/demos/plot.py
.
Data for Cartesian graphs constitutes a sequence of x, y pairs, for polar
graphs it is a sequence of complex z
values. The module supports three
common cases:
- The dataset to be plotted is complete at the outset.
- Arbitrary data arrives gradually and needs to be plotted as it arrives.
- One or more
y
values arrive gradually. TheX
axis represents time. This is a simplifying case of 2.
A user program first instantiates a graph object (PolarGraph
or
CartesianGraph
). This creates an empty graph image upon which one or more
curves may be plotted. Graphs are passive widgets so do not respond to touch.
The user program then instantiates one or more curves (Curve
or
PolarCurve
) as appropriate to the graph. Curves may be assigned colors to
distinguish them.
A curve is plotted by means of a user defined populate
generator. This
assigns points to the curve in the order in which they are to be plotted. The
curve will be displayed on the graph as a sequence of straight line segments
between successive points.
Where it is required to plot realtime data as it arrives, this is achieved
via calls to the curve's point
method. If a prior point exists it causes a
line to be drawn connecting the point to the last one drawn.
PolarGraph
and CartesianGraph
objects are subclassed from Widget
and are
positioned accordingly by row
and col
with a 2-pixel outside border. The
coordinate system within a graph conforms to normal mathematical conventions.
Scaling is provided on Cartesian curves enabling user defined ranges for x and y values. Points lying outside of the defined range will produce lines which are clipped at the graph boundary.
Points on polar curves are defined as Python complex
types and should lie
within the unit circle. Points which are out of range may be plotted beyond the
unit circle but will be clipped to the rectangular graph boundary.
Constructor.
Mandatory positional arguments:
writer
ACWriter
instance.row
Position of the graph in screen coordinates.col
Keyword only arguments (all optional):
height=90
Dimension of the bounding box.width=110
Dimension of the bounding box.fgcolor=None
Color of the axis lines. Defaults toWriter
foreground color.bgcolor=None
Background color of graph. Defaults toWriter
background.bdcolor=None
Border color. IfFalse
no border is displayed. IfNone
a border is shown in the foreground color. If a color is passed, it is used.gridcolor=None
Color of grid. Default: Writer foreground color.xdivs=10
Number of divisions (grid lines) on x axis.ydivs=10
Number of divisions on y axis.xorigin=5
Location of origin in terms of grid divisions.yorigin=5
Asxorigin
. The default of 5, 5 with 10 grid lines on each axis puts the origin at the centre of the graph. Settings of 0, 0 would be used to plot positive values only.
Method:
show
No args. Redraws the empty graph. Used when plotting time sequences.
Constructor.
Mandatory positional arguments:
writer
ACWriter
instance.row
Position of the graph in screen coordinates.col
Keyword only arguments (all optional):
height=90
Dimension of the square bounding box.fgcolor=None
Color of the axis lines. Defaults toWriter
foreground color.bgcolor=None
Background color of graph. Defaults toWriter
background.bdcolor=None
Border color. IfFalse
no border is displayed. IfNone
a border is shown in theWriter
foreground color. If a color is passed, it is used.gridcolor=None
Color of grid. Default: Writer foreground color.adivs=3
Number of angle divisions per quadrant.rdivs=4
Number radius divisions.
Method:
show
No args. Redraws the empty graph.
The Cartesian curve constructor takes the following positional arguments:
Mandatory arguments:
graph
TheCartesianGraph
instance.color
IfNone
is passed, thegraph
foreground color is used.
Optional arguments:
3. populate=None
A generator to populate the curve. See below.
4. origin=(0,0)
2-tuple containing x and y values for the origin. Provides
for an optional shift of the data's origin.
5. excursion=(1,1)
2-tuple containing scaling values for x and y.
Methods:
point
Arguments x, y. DefaultsNone
. Adds a point to the curve. If a prior point exists a line will be drawn between it and the current point. If a point is out of range or if either arg isNone
no line will be drawn. Passing no args enables discontinuous curves to be plotted. This method is normally used for real time plotting.
The populate
generator may take zero or more positional arguments. It should
repeatedly yield x, y
values before returning. Where a curve is discontinuous
None, None
may be yielded: this causes the line to stop. It is resumed when
the next valid x, y
pair is yielded.
If populate
is not provided the curve may be plotted by successive calls to
the point
method. This may be of use where data points are acquired in real
time, and realtime plotting is required. See class RTRect
in
gui/demos/plot.py
.
By default, with symmetrical axes, x and y values are assumed to lie between -1 and +1.
To plot x values from 1000 to 4000 we would set the origin
x value to 1000
and the excursion
x value to 3000. The excursion
values scale the plotted
values to fit the corresponding axis.
The constructor takes the following positional arguments:
Mandatory arguments:
graph
ThePolarGraph
instance.color
Optional arguments:
3. populate=None
A generator to populate the curve. See below.
Methods:
point
Argumentz=None
. Normally acomplex
. Adds a point to the curve. If a prior point exists a line will be drawn between it and the current point. If the arg isNone
no line will be drawn. Passing no args enables discontinuous curves to be plotted. Lines are clipped at the square region bounded by (-1, -1) to (+1, +1).
The populate
generator may take zero or more positional arguments. It should
yield a complex z
value for each point before returning. Where a curve is
discontinuous a value of None
may be yielded: this causes plotting to stop.
It is resumed when the next valid z
point is yielded.
If populate
is not provided the curve may be plotted by successive calls to
the point
method. This may be of use where data points are acquired in real
time, and realtime plotting is required. See class RTPolar
in
gui/demos/plot.py
.
Complex points should lie within the unit circle to be drawn within the grid.
A common task is the acquisition and plotting of real time data against time, such as hourly temperature and air pressure readings. This class facilitates this. Time is on the x-axis with the most recent data on the right. Older points are plotted to the left until they reach the left hand edge when they are discarded. This is akin to old fashioned pen plotters where the pen was at the rightmost edge (corresponding to time now) with old values scrolling to the left with the time axis in the conventional direction.
The user instantiates a graph with the X origin at the right hand side and then
instantiates one or more TSequence
objects. As each set of data arrives it is
appended to its TSequence
using the add
method. See the example below.
The constructor takes the following args:
Mandatory arguments:
graph
TheCartesianGraph
instance.color
size
Integer. The number of time samples to be plotted. See below.
Optional arguments:
4. yorigin=0
These args provide scaling of Y axis values as per the Curve
class.
5 yexc=1
Method:
add
Argv
the value to be plotted. This should lie between -1 and +1 unless scaling is applied.
Note that there is little point in setting the size
argument to a value
greater than the number of X-axis pixels on the graph. It will work but RAM
and execution time will be wasted: the constructor instantiates an array of
floats of this size.
Each time a data set arrives the graph should be cleared and a data value
is added to each TSequence
instance. The following (slightly simplified) is
taken from gui/demos/plot.py
and simulates the slow arrival of sinusoidal
values.
class TSeq(Screen):
def __init__(self):
super().__init__()
self.g = CartesianGraph(wri, 2, 2, xorigin = 10, fgcolor=GREEN,
gridcolor=LIGHTGREEN, bdcolor=False)
def after_open(self): # After graph has been drawn
self.reg_task(self.run(self.g), True) # Cancel on screen change
async def run(self, g):
await asyncio.sleep_ms(0)
tsy = TSequence(g, YELLOW, 50)
tsr = TSequence(g, RED, 50)
t = 0
while True:
g.show() # Redraw the empty graph
tsy.add(0.9*math.sin(t/10))
tsr.add(0.4*math.cos(t/10)) # Plot the new curves
await asyncio.sleep_ms(400)
t += 1
These notes assume an application based on asyncio
that needs to handle events
occurring in real time. There are two ways in which the GUI might affect real
time performance:
- By imposing latency on the scheduling of tasks.
- By making demands on processing power such that a critical task is starved of execution.
The GUI uses asyncio
internally and runs a number of tasks. Most of these are
simple and undemanding, the one exception being refresh. This has to copy the
contents of the frame buffer to the hardware, and runs continuously. The way
this works depends on the display type. On small displays with relatively few
pixels it is a blocking, synchronous method. On bigger screens such a method
would block for many tens of ms causing latency which would affect the
responsiveness of the user interface. The drivers for such screens have an
asynchronous do_refresh
method: this divides the refresh into a small number
of segments, each of which blocks for a short period, preserving responsiveness.
In the great majority of applications this works well. For demanding cases a
user-accessible Lock
is provided to enable refresh to be paused. This is
Screen.rfsh_lock
. Further, the behaviour of this Lock
can be modified. By
default the refresh task will hold the Lock
for the entire duration of a
refresh. Alternatively the Lock
can be held for the duration of the update of
one segment. In testing on a Pico with ILI9341 the Lock
duration was reduced
from 95ms to 11.3ms. If an application has a task which needs to be scheduled at
a high rate, this corresponds to an increase from 10Hz to 88Hz.
If an application acquires the lock, accesses to the touch controller will also be paused. In systems with a shared SPI bus this guarantees that the application has exclusive access to the bus. While the lock is held the application may use the bus as required.
The mechanism for controlling lock behaviour is a method of the ssd
instance:
short_lock(v=None)
IfTrue
is passed, theLock
will be held briefly,False
will cause it to be held for the entire refresh,None
makes no change. The method returns the current state. Note that only the larger display drivers support this method.
The following (pseudocode, simplified) illustrates this mechanism:
class Screen:
rfsh_lock = Lock() # Refresh pauses until lock is acquired
@classmethod
async def auto_refresh(cls):
while True:
if display_supports_segmented_refresh and short_lock_is_enabled:
# At intervals yield and release the lock
await ssd.do_refresh(split, cls.rfsh_lock)
else: # Lock for the entire refresh
await asyncio.sleep_ms(0) # Let user code respond to event
async with cls.rfsh_lock:
if display_supports_segmented_refresh:
# Yield at intervals (retaining lock)
await ssd.do_refresh(split) # Segmented refresh
else:
ssd.show() # Blocking synchronous refresh on small screen.
User code can wait on the lock and, once acquired, run asynchronous code which cannot be interrupted by a refresh. This is normally done with an asynchronous context manager:
async with Screen.rfsh_lock:
# do something that can't be interrupted with a refresh
The demo refresh_lock.py
illustrates this mechanism, allowing refresh to be
started and stopped. The demo also allows the short_lock
method to be tested,
with a display of the scheduling rate of a minimal locked task. In a practical
application this rate is dependant on various factors. A number of debugging
aids exist to assist in measuring and optimising this. See
this doc.
The micro-gui audio demo
provides an example, where the play_song
task gives priority to maintaining
the audio buffer. It does this by holding the lock for several iterations of
buffer filling before releasing the lock to allow a single refresh.
See Appendix 4 GUI Design notes for the reason for continuous refresh.
Widgets are positioned using absolute row
and col
coordinates. These may
optionally be calculated using the metrics of other widgets. This facilitates
relative positioning which can make layouts easier to modify. Such layouts can
also automatically adapt to changes of fonts. To simplify this, all widgets
have the following bound variables, which should be considered read-only:
height
As specified. Does not include border.width
Ditto.mrow
Maximum absolute row occupied by the widget (including border).mcol
Maximum absolute col occupied by the widget (including border).
A further aid to metrics is the Writer
method .stringlen(s)
. This takes a
string as its arg and returns its length in pixels when rendered using the font
of that Writer
instance.
The mrow
and mcol
values enable other widgets to be positioned relative to
the one previously instantiated. In the cases of sliders, Dial
and Meter
widgets these take account of space occupied by legends or labels.
The aclock.py
and linked_sliders.py
demos provide simple examples of this
approach.
See demo primitives.py.
These notes are for those wishing to draw directly to the Screen
instance.
This is done by providing the user Screen
class with an after_open()
method
which is written to issue the display driver calls.
The following code instantiates two classes:
import touch_setup # Create a display instance
from gui.core.tgui import Screen, ssd, display
The ssd
object is an instance of the object defined in the display driver. It
is a requirement that this is a subclass of framebuf.FrameBuffer
. Hence ssd
supports all the graphics primitives provided by FrameBuffer
. These may be
used to draw on the Screen
.
The display
object has methods with the same names and args as those of
ssd
. These support greying out. So you can write (for example)
display.rect(10, 10, 50, 50, RED)
To render in the correct colors it is wise ensure that greying out is disabled
prior to calling display
methods. This is done with
display.usegrey(False)
There is little point in issuing display.rect
as it confers no advantage over
ssd.rect
. However the Display
class adds methods not currently available in
framebuf
. These are listed below.
circle(self, x0, y0, r, color)
Callsframebuf.ellipse
.fillcircle(self, x0, y0, r, color)
Callsframebuf.ellipse
.clip_rect(self, x, y, w, h, color)
Rectangle with clipped corners.fill_clip_rect(self, x, y, w, h, color)
print_left(self, writer, x, y, txt, fgcolor=None, bgcolor=None, invert=False)
print_centred(self, writer, x, y, text, fgcolor=None, bgcolor=None, invert=False)
Hopefully these are self explanatory. The Display
methods use the framebuf
convention of x, y
coordinates rather than the row, col
system used by
the GUI interface.
The primitives.py
demo provides a simple example.
Callback functions should execute quickly, otherwise screen refresh will not
occur until the callback is complete. Where a time consuming task is to be
triggered by a callback an asyncio
task should be launched. In the following
sample an LED
widget is to be cycled through various colors in response to
a callback.
def callback(self, button, val):
self.reg_task(self.flash_led(), on_change=True)
async def flash_led(self): # Will be cancelled if the screen ceases to be current
self.led.color(RED)
self.led.value(True) # Turn on LED
await asyncio.sleep_ms(500)
self.led.color(YELLOW)
await asyncio.sleep_ms(500)
self.led.color(GREEN)
await asyncio.sleep_ms(500)
self.led.value(False) # Turn it off. Task is complete.
The callback()
executes fast, with flash_led()
running as a background task.
The use of reg_task
is because flash_led()
is a method of the Screen
object accessing bound
objects. The method ensures that the task is cancelled if the user closes or
overlays the current screen. For more information on asyncio
, see the
official docs
and tutorial.
This achieves a major saving of RAM. The correct way to do this is via a
manifest file.
The first step is to clone MicroPython and prove that you can build and deploy
firmware to the chosen platform. Build instructions vary between ports and can
be found in the MicroPython source tree in ports/<port>/README.md
.
The following is an example of how the entire GUI with fonts, demos and all widgets can be frozen on RP2.
Build script:
cd /mnt/qnap2/data/Projects/MicroPython/micropython/ports/rp2
MANIFEST='/mnt/qnap2/Scripts/manifests/rp2_manifest.py'
make submodules
make clean
if make -j 8 BOARD=PICO FROZEN_MANIFEST=$MANIFEST
then
echo Firmware is in build-PICO/firmware.uf2
else
echo Build failure
fi
cd -
Manifest file contents (first line ensures that the default files are frozen):
include("$(MPY_DIR)/ports/rp2/boards/manifest.py")
freeze('/mnt/qnap2/Scripts/modules/rp2_modules')
The directory /mnt/qnap2/Scripts/modules/rp2_modules
contains only a symlink
to the gui
directory of the micropython-touch
source tree. The freezing
process follows symlinks and respects directory structures.
It is usually best to keep touch_setup.py
unfrozen for ease of making
changes. I also keep the display driver and boolpalette.py
in the filesystem
as I have experienced problems freezing display drivers - but feel free to
experiment.
This addresses the case where a memory error occurs on import. There are better savings with frozen bytecode, but cross compiling the main program module saves the compiler from having to compile a large module on the target hardware. The cross compiler is documented here.
Change to the directory gui/core
and issue:
$ /path/to/micropython/mpy-cross/mpy-cross tgui.py
This creates a file tgui.mpy
. It is necessary to move, delete or rename
tgui.py
as MicroPython loads a .py
file in preference to .mpy
.
If "incorrect mpy version" errors occur, the cross compiler should be recompiled.
A user (Toni Röyhy) raised the question of why refresh operates as a continuous background task, even when nothing has changed on screen. The concern was that it may result in needless power consumption. The following reasons apply:
- It enables applications to draw on the screen using FrameBuffer primitives without the need to notify the GUI to perform a refresh.
- There is a mechanism for stopping refresh in those rare occasions when it is necessary.
- Stopping refresh has no measurable effect on power consumption. This is
because
asyncio
continues to schedule tasks even if refresh is paused. Overall CPU activity remains high. The following script may be used to confirm this.
import touch_setup # Create a display instance
from gui.core.tgui import Screen, ssd
from gui.widgets import Label, Button, CloseButton, LED
from gui.core.writer import CWriter
import gui.fonts.arial10 as arial10
from gui.core.colors import *
import asyncio
async def stop_rfsh():
await Screen.rfsh_lock.acquire()
def cby(_):
asyncio.create_task(stop_rfsh())
def cbn(_):
Screen.rfsh_lock.release() # Allow refresh
class BaseScreen(Screen):
def __init__(self):
super().__init__()
wri = CWriter(ssd, arial10, GREEN, BLACK, verbose=False)
col = 2
row = 2
Label(wri, row, col, "Refresh test")
self.led = LED(wri, row, 80)
row = 50
Button(wri, row, col, text="Stop", callback=cby)
col += 60
Button(wri, row, col, text="Start", callback=cbn)
self.reg_task(self.flash())
CloseButton(wri) # Quit
async def flash(self): # Proof of stopped refresh
while True:
self.led.value(not self.led.value())
await asyncio.sleep_ms(300)
def test():
print("Refresh test.")
Screen.change(BaseScreen)
test()
Boards from Waveshare use the same SPI bus to access the display controller, the
touch controller, and an optional SD card. If an SD card is fitted, it is
possible to mount this in boot.py
: doing this enables the filesystem on the
SD card to be managed at the Bash prompt using mpremote
. There is a "gotcha"
here. For this to work reliably, the CS\
pins of the display controller and
the touch controller must be set high, otherwise bus contention on the miso
line can occur. The following is an example of a boot.py
for the 2.8" Pico
Res touch.
from machine import SPI, Pin
from sdcard import SDCard
import os
BAUDRATE = 3_000_000 # Much higher rates seem OK, but may depend on card.
# Initialise all CS\ pins
cst = Pin(16, Pin.OUT, value=1) # Touch XPT2046
csd = Pin(9, Pin.OUT, value=1) # Display ST7789
css = Pin(22, Pin.OUT, value=1) # SD card
spi = SPI(1, BAUDRATE, sck=Pin(10), mosi=Pin(11), miso=Pin(12))
sd = SDCard(spi, css, BAUDRATE)
vfs = os.VfsFat(sd)
os.mount(vfs, "/sd")
An application which is to access the SD card must ensure that the GUI is prevented from accessing the SPI bus for the duration of SD card access. This may be done with an asynchronous context manager. When the context manager terminates, refresh and touch sensitivity will re-start.
async def read_data():
async with Screen.rfsh_lock:
# set up the SPI bus baudrate for the SD card
# read the data
await asyncio.sleep_ms(0) # Allow refresh and touch to proceed
# Do anything else you need
See section 8 for further background. Tested by @bianc104 in iss 15