The Essential Guide to Creating Multiplayer Games with Godot 4.0 This is the code repository for The Essential Guide to Creating Multiplayer Games with Godot 4.0, published by Packt.
If you’re involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You’ll also find this book useful if you’re a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential.
This book covers the following exciting features:
- Understand the fundamentals of networking and remote data exchange between computers
- Use the Godot game engine’s built-in API to set up a network for players
- Master remote procedure calls and learn how to make function calls on objects remotely
- Enhance your GDScript proficiency to get the most out of this powerful language
- Explore industry-standard solutions for common online multiplayer challenges
- Improve your networking skills and discover how to turn single-player games into multiplayer experiences
If you feel this book is for you, get your copy today!
All of the files is organized into folders. For example, chapter1.
Following is what you need for this book:
The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.
With the following software and hardware list you can run all code files present in the book (Chapter 1-9).
Software required | OS required |
---|---|
Godot Engine 4.0 | Windows, macOS, or Linux |
Henrique “Pigdev” Campos is an indie game developer and game designer working in the industry for years, starting as a University teacher in 2015 in the Computer Graphics and Artificial Intelligence chairs and working in the GDQuest team from 2018 to 2022 on top of being an independent consultant for studios and schools. Under the alias of Pigdev, Henrique creates game development content on his YouTube channel. Using and contributing to the Godot Engine project since 2015, the author understands the design and vision of the project and how the tool evolved over the years, being in touch with the bleeding edge features.