Valve's Source 2 resource file format parser, decompiler, and exporter.
Source 2 files usually files end with _c
, for example .vmdl_c
.
This repository is split into three components:
- CLI Decompiler - File data viewer, decompiler and a playground for testing new formats and features.
- GUI Viewer - A vpk archive viewer and extractor. Also supports viewing resources such as sounds, textures, models, maps, and much more.
- Library - Provides public API to parse resource files and some helpers.
β You can download latest unstable build from AppVeyor.
Prefer IRC? Join #steamdb-vrf on chat.freenode.net
- Model viewer
- Map viewer
- Sound player
- VPK viewer which supports opening and exporting files
- Read only VPK API
- Binary KeyValues3 parser
- NTRO support
This tool is based entirely on a reverse engineered effort because Valve does not provide any documentation or Source 2 code (SDK or engine code), while the Source 1 SDK and leaked engine code are helpful, a lot of systems and formats have changed.
The code contained in this repository is based on countless hours of reverse engineering Source 2 games and not all intricate details have been figured out.
If you are interested in helping, take a look at the open issues.
Ext | Name | Support |
---|---|---|
vanim | Animation | π |
vagrp | Animation Group | π |
vseq | Sequence Group | No |
vpcf | Particle System | π NTRO, KV3 |
vmat | Material | π NTRO |
vmks | Sheet | No |
vmesh | Mesh | π |
vtex | Compiled Texture | π DXT1, DXT5, I8, RGBA8888, R16, RG1616, RGBA16161616, R16F, RG1616F, RGBA16161616F, R32F, RG3232F, RGB323232F, RGBA32323232F, BC6H, BC7, IA88, PNG, JPG, ETC2, ETC2_EAC, BGRA8888, ATI1N, ATI2N |
vmdl | Model | π |
vphys | Physics Collision Mesh | No |
vsnd | Sound | π wav, mp3 |
vmorf | MorphSet | No |
vrman | ResourceManifest | π |
vwrld | World | π |
vwnod | WorldNode | π |
vvis | WorldVisibility | No |
vents | EntityLump | π |
vsurf | Surface Properties | No |
vsndevts | Sound Event Script | π KV1, π KV3 |
vsndstck | Sound Stack Script | π KV1, π KV3 |
vrmap | Resource Remap Table | No |
vcss | Panorama Style | π |
vxml | Panorama Layout | π |
vpdi | Panorama Dynamic Images | No |
vjs | Panorama Script | π |
vsvg | Panorama Vector Graphic | π |
vpsf | Particle Snapshot | No |
vmap | Map | π |
Β | Β | Β |
vpk | Pak (package) | π Handled by ValvePak |
vcs | Compiled Shader | β Started work in CompiledShader , see #151 |
vfont | Bitmap Font | π Decrypts VFONT1 , supported in Source 1 (CS:GO) and Source 2 (Dota 2). |
dat | Closed Captions | π Handled by ClosedCaptions |
bin | Tools Asset Info | π Partially handled by ToolsAssetInfo , see #226 |
vdpn | Dota Patch Notes | No |
Not all formats are 100% supported, some parameters are still unknown and not fully understood.
Contents of this repository are available under MIT license, except for Tests/Files
folder contains files which have likely come from Valve's games.