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3.16.1 (because, npm)
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photonstorm committed Feb 5, 2019
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4 changes: 3 additions & 1 deletion CHANGELOG.md
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# Change Log

## Version 3.16.0 - Ishikawa - 5th February 2019
## Version 3.16.0 / 3.16.1 - Ishikawa - 5th February 2019

Phaser 3.16 is a massive update. The single largest in the history of Phaser 3 and it contains _breaking changes_. If you're upgrading from an earlier version please do check the log entries below.

Please note: there is no difference between 3.16.0 and 3.16.1. The version bump was just to get around a stupid npm semver policy.

### Important Namespace Changes

* The `Phaser.Boot` namespace has been renamed to `Phaser.Core`. As a result, the `boot` folder has been renamed to `core`. This impacts the `TimeStep` class and `VisibilityHandler` function, which have been moved to be under the new namespace.
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18 changes: 10 additions & 8 deletions README.md
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Expand Up @@ -100,13 +100,13 @@ npm install phaser
[Phaser is on jsDelivr](https://www.jsdelivr.com/projects/phaser) which is a "super-fast CDN for developers". Include the following in your html:

```html
<script src="//cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser.js"></script>
```

or the minified version:

```html
<script src="//cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser.min.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser.min.js"></script>
```

### API Documentation
Expand Down Expand Up @@ -178,13 +178,13 @@ We've 3 tutorials related to Facebook Instant Games and Phaser:
A special build of Phaser with the Facebook Instant Games Plugin ready-enabled is [available on jsDelivr](https://www.jsdelivr.com/projects/phaser). Include the following in your html:

```html
<script src="//cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser-facebook-instant-games.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser-facebook-instant-games.js"></script>
```

or the minified version:

```html
<script src="//cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser-facebook-instant-games.min.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser-facebook-instant-games.min.js"></script>
```

The build files are in the git repository in the `dist` folder, and you can also include the plugin in custom builds.
Expand All @@ -201,7 +201,7 @@ Create an `index.html` page locally and paste the following code into it:
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser-arcade-physics.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser-arcade-physics.min.js"></script>
</head>
<body>

Expand Down Expand Up @@ -312,10 +312,12 @@ You can then run `webpack` to create a development build in the `build` folder w

# Change Log

## Version 3.16.0 - Ishikawa - 5th February 2019
## Version 3.16.0 / 3.16.1 - Ishikawa - 5th February 2019

Phaser 3.16 is a massive update. The single largest in the history of Phaser 3 and it contains _breaking changes_. If you're upgrading from an earlier version please do check the log entries below.

Please note: there is no difference between 3.16.0 and 3.16.1. The version bump was just to get around a stupid npm semver policy.

### Important Namespace Changes

* The `Phaser.Boot` namespace has been renamed to `Phaser.Core`. As a result, the `boot` folder has been renamed to `core`. This impacts the `TimeStep` class and `VisibilityHandler` function, which have been moved to be under the new namespace.
Expand Down Expand Up @@ -764,8 +766,8 @@ All rights reserved.

"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata

[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.16.0/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.16.0/phaser.min.js
[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.16.1/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.16.1/phaser.min.js
[clone-http]: https://github.com/photonstorm/phaser.git
[clone-ssh]: git@github.com:photonstorm/phaser.git
[clone-ghwin]: github-windows://openRepo/https://github.com/photonstorm/phaser
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2 changes: 1 addition & 1 deletion dist/phaser-arcade-physics.js
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Expand Up @@ -5135,7 +5135,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.16.0',
VERSION: '3.16.1',

BlendModes: __webpack_require__(60),

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2 changes: 1 addition & 1 deletion dist/phaser-arcade-physics.min.js

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2 changes: 1 addition & 1 deletion dist/phaser-facebook-instant-games.js
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Expand Up @@ -6915,7 +6915,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.16.0',
VERSION: '3.16.1',

BlendModes: __webpack_require__(66),

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2 changes: 1 addition & 1 deletion dist/phaser-facebook-instant-games.min.js

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2 changes: 1 addition & 1 deletion dist/phaser.js
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Expand Up @@ -5135,7 +5135,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.16.0',
VERSION: '3.16.1',

BlendModes: __webpack_require__(60),

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2 changes: 1 addition & 1 deletion dist/phaser.min.js

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2 changes: 1 addition & 1 deletion package.json
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{
"name": "phaser",
"version": "3.16.0",
"version": "3.16.1",
"release": "Ishikawa",
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
"author": "Richard Davey <rich@photonstorm.com> (http://www.photonstorm.com)",
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2 changes: 1 addition & 1 deletion src/const.js
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Expand Up @@ -20,7 +20,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.16.0',
VERSION: '3.16.1',

BlendModes: require('./renderer/BlendModes'),

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