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Phaser 3.13 fillRect bug #4056
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Code sample needed that demonstrates this, as it doesn't surface in a randomly selected test from the labs. |
var config = { var game = new Phaser.Game(config); function create () Could you check this sample? |
Have finally managed to reproduce this, so will have a look and see how something as simple as a |
Ok, I'm happy this is fixed now. I managed to replicate it, then after the fix I left a canvas demo running for 32 minutes (yes, minutes) and frame rate is fine, fillRect is tiny. Phew :) |
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the |
Something wrong happennig when I'm trying to change Phaser 3.12 to 3.13.
While 3.12 version isn't causing any problems, 3.13 version in the same conditions spending too much time to fillRect method invocation and the time of invocation this method is growing in arithmetical progression during the game execution.
At the beginning:
After some time:
The same conditions with 3.12 version:
I can see this problem on both Android and Windows version Chrome (I don't have any information about other browsers).
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