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BitmapText setMaxWidth() bug #6807
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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the |
The issue was solved in Beta 3.85.0-1 but is back in Beta 3.85.0-2 |
Hi @AlvaroNeuronup, fixed the bug where an extra line spacing is added before the first word because it exceeded the |
Version
Description
When using a BitmapText with setMaxWidth if the max width is less than one of the word's width it creates additional empty lines changing the object's height. This does not happen with text game object.
Example Test Code
Test screenshot
The BitmapText (bottom) has 3 lines, should have only 2 like the text on the top.
Expected behaviour
Bitmap text should not add additional empty lines even if its text cant fit with the given max width.
The text was updated successfully, but these errors were encountered: