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CONTRIBUTING.md

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Contributing to deck.gl

Thanks for taking the time to contribute!

PRs and bug reports are welcome, and we are actively looking for new maintainers.

Setting Up Dev Environment

The master branch is the active development branch.

Building deck.gl locally from the source requires node.js >=14. Further limitations on the Node version may be imposed by puppeteer and headless-gl. We use yarn to manage the dependencies of deck.gl.

git checkout master
yarn bootstrap
yarn test

Additional instructions for Windows.

Run the layer browser application:

cd examples/layer-browser
yarn
yarn start-local

If you consider opening a PR, here is some documentation to get you started:

Community Governance

vis.gl is part of the Urban Computing Foundation. See the organization's Technical Charter.

Technical Steering Committee

deck.gl development is governed by the vis.gl Technical Steering Committee (TSC). Current members:

Maintainers

Maintainers of deck.gl have commit access to this GitHub repository, and take part in the decision making process.

If you are interested in becoming a maintainer, read the governance guidelines.

The vis.gl TSC meets monthly and publishes meeting notes via a mailing list. This mailing list can also be utilized to reach out to the TSC.

Code of Conduct

Please be mindful of and adhere to the Linux Foundation's Code of Conduct when contributing to deck.gl.

Troubleshooting

Develop on Windows

It's possible to set up the dev environment in Windows Subsystem for Linux.

To get OpenGL support, install VcXsrv. In xlaunch.exe, choose multiple windows, display 0, start no client, disable native opengl. (source)

sudo apt-get update
sudo apt install mesa-utils
export DISPLAY=localhost:0
glxgears

If successful, you should see a window open with gears turning.

Next, install headless-gl dependencies:

sudo apt-get install -y build-essential libxi-dev libglu1-mesa-dev libglew-dev pkg-config

Verify that everything works by running yarn test node.