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In ArmPositionSoundGenerator, address this workaround:
// determine if the new angle crossed over one or more 'sound points' since the last angleif(this.fullyEnabledProperty.value&&previousAngle!==null){numClickSoundsToPlay=Math.abs(Math.floor(previousAngle/binSize)-Math.floor(angle/binSize));//TODO https://github.com/phetsims/balloons-and-static-electricity/issues/570 This is a temporary workaround for an issue where the angle seems to switch from + to - at an odd placeif(numClickSoundsToPlay>NUM_SOUND_POSITIONS/2){numClickSoundsToPlay=0;}}
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Sep 14, 2023
In ArmPositionSoundGenerator, address this workaround:
The text was updated successfully, but these errors were encountered: