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Add Game Screen info for implementation-notes.md and move face node f…
…eedback from model.md to implementation-notes.md. See #83.
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TODO implementation overview | ||
# Number Play - implementation notes | ||
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## Game screen | ||
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Both games rely on the abstract classes | ||
[NumberPlayGameLevel](https://github.com/phetsims/number-play/blob/master/js/game/model/NumberPlayGameLevel.ts) and | ||
[NumberPlayGameLevelNode](https://github.com/phetsims/number-play/blob/master/js/game/view/NumberPlayGameLevelNode.ts). | ||
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The 'Counting' game builds upon the play areas that are used in the _Ten_, _Twenty_, and _Compare_ screens, but doesn't | ||
include the controls for changing the object type or adding/removing objects. | ||
[Subitizer](https://github.com/phetsims/number-play/blob/master/js/game/model/Subitizer.ts) controls the game sequence | ||
and determines the shapes to show in the 'Subitize' game. | ||
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[NumberPlayGameAnswerButtons](https://github.com/phetsims/number-play/blob/master/js/game/view/NumberPlayGameAnswerButtons.ts) | ||
are used in both games for the user to input their answer. A smiley face is shown when the correct answer is selected. | ||
When a wrong answer button is pressed, the button is disabled, and a frowny face is briefly shown. |
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