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time: coordinate time in the ui #1

time: coordinate time in the ui

time: coordinate time in the ui #1

Workflow file for this run

name: Release
on:
# Trigger this workflow when a tag is pushed in the format `v1.2.3`.
push:
tags:
# Pattern syntax: https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#filter-pattern-cheat-sheet
- "v[0-9]+.[0-9]+.[0-9]+*"
# Trigger this workflow manually via workflow dispatch.
workflow_dispatch:
inputs:
version:
description: 'Version number in the format `v1.2.3`'
required: true
type: string
# Configure constants for this workflow.
env:
# The base filename of the binary produced by `cargo build`.
BINARY: spacetime
# The name to use for the packaged application produced by this workflow.
PACKAGE_NAME: spacetime
# The itch.io page to upload to, in the format: `user-name/project-name`.
# Comment this out to disable.
ITCH_TARGET: philiplinden/spacetime
# The organization or author that owns the rights to the game.
OWNER: philiplinden
# The path to the assets directory.
ASSETS_DIR: assets
# Whether packages produced by this workflow should be uploaded to the Github release.
UPLOAD_PACKAGES_TO_GITHUB_RELEASE: true
# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage
USE_GIT_LFS: false
jobs:
# Determine the version number for this workflow.
get-version:
runs-on: ubuntu-latest
steps:
- name: Get version number from tag
id: tag
run: echo "tag=${GITHUB_REF#refs/tags/}" >> "${GITHUB_OUTPUT}"
outputs:
# Use the input from workflow dispatch, or fall back to the git tag.
version: ${{ inputs.version || steps.tag.outputs.tag }}
# Build and package a release for each platform.
build:
needs:
- get-version
env:
VERSION: ${{ needs.get-version.outputs.version }}
strategy:
matrix:
include:
- platform: web
targets: wasm32-unknown-unknown
profile: release
binary_ext: .wasm
package_ext: .zip
runner: ubuntu-latest
- platform: linux
targets: x86_64-unknown-linux-gnu
profile: release-native
features: bevy/wayland
package_ext: .zip
runner: ubuntu-latest
- platform: windows
targets: x86_64-pc-windows-msvc
profile: release-native
binary_ext: .exe
package_ext: .zip
runner: windows-latest
- platform: macos
targets: x86_64-apple-darwin aarch64-apple-darwin
profile: release-native
out_dir_suffix: .app/Contents/MacOS
package_ext: .dmg
runner: macos-latest
runs-on: ${{ matrix.runner }}
defaults:
run:
shell: bash
steps:
- name: Set up environment
run: |
echo 'PACKAGE=${{ env.PACKAGE_NAME }}-${{ matrix.platform }}' >> "${GITHUB_ENV}"
echo 'OUT_DIR=tmp/package/${{ env.PACKAGE_NAME }}${{ matrix.out_dir_suffix }}' >> "${GITHUB_ENV}"
if [ '${{ matrix.platform }}' == 'macos' ]; then
echo 'MACOSX_DEPLOYMENT_TARGET=11.0' >> "${GITHUB_ENV}" # MacOS 11.0 Big Sur is the first version to support universal binaries.
echo "SDKROOT=$(xcrun --sdk macosx --show-sdk-path)" >> "${GITHUB_ENV}"
fi
- name: Checkout repository
uses: actions/checkout@v4
with:
lfs: ${{ env.USE_GIT_LFS }}
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ matrix.targets }}
- name: Populate target directory from cache
uses: Leafwing-Studios/cargo-cache@v2
- name: Install dependencies (Linux)
if: ${{ matrix.platform == 'linux' }}
run: sudo apt-get update; sudo apt-get install libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev
- name: Prepare output directories
run: rm -rf tmp; mkdir -p tmp/binary '${{ env.OUT_DIR }}'
- name: Install cargo-binstall (Web)
if: ${{ matrix.platform == 'web' }}
uses: cargo-bins/cargo-binstall@v1.7.4
- name: Install and run trunk (Web)
if: ${{ matrix.platform == 'web' }}
run: |
cargo binstall trunk --no-confirm
trunk build --release --dist '${{ env.OUT_DIR }}'
- name: Build binaries (non-Web)
if: ${{ matrix.platform != 'web' }}
run: |
for target in ${{ matrix.targets }}; do
cargo build --profile='${{ matrix.profile }}' --target="${target}" --no-default-features --features='${{ matrix.features }}'
mv target/"${target}"/'${{ matrix.profile }}/${{ env.BINARY }}${{ matrix.binary_ext }}' tmp/binary/"${target}"'${{ matrix.binary_ext }}'
done
- name: Add binaries to package (non-Web)
if: ${{ matrix.platform != 'web' }}
run: |
if [ '${{ matrix.platform }}' == 'macos' ]; then
lipo tmp/binary/*'${{ matrix.binary_ext }}' -create -output '${{ env.OUT_DIR }}/${{ env.PACKAGE_NAME }}${{ matrix.binary_ext }}'
else
mv tmp/binary/*'${{ matrix.binary_ext }}' '${{ env.OUT_DIR }}/${{ env.PACKAGE_NAME }}${{ matrix.binary_ext }}'
fi
- name: Add assets to package (non-Web)
if: ${{ matrix.platform != 'web' }}
run: cp -r '${{ env.ASSETS_DIR }}' '${{ env.OUT_DIR }}' || true # Ignore error if assets folder does not exist
- name: Add app metadata to package (MacOS)
if: ${{ matrix.platform == 'macos' }}
run: |
cat > '${{ env.OUT_DIR }}/../Info.plist' << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${{ env.PACKAGE_NAME }}</string>
<key>CFBundleExecutable</key>
<string>${{ env.PACKAGE_NAME }}</string>
<key>CFBundleIdentifier</key>
<string>${{ env.OWNER }}.${{ env.PACKAGE_NAME }}</string>
<key>CFBundleName</key>
<string>${{ env.PACKAGE_NAME }}</string>
<key>CFBundleShortVersionString</key>
<string>${{ env.VERSION }}</string>
<key>CFBundleVersion</key>
<string>${{ env.VERSION }}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>
EOF
- name: Finish package (non-Windows)
if: ${{ matrix.platform != 'windows' }}
working-directory: tmp/package
run: |
if [ '${{ matrix.platform }}' == 'macos' ]; then
ln -s /Applications .
hdiutil create -fs HFS+ -volname '${{ env.PACKAGE_NAME }}' -srcfolder . '${{ env.PACKAGE }}${{ matrix.package_ext }}'
else
zip --recurse-paths '${{ env.PACKAGE }}${{ matrix.package_ext }}' '${{ env.PACKAGE_NAME }}'
fi
- name: Finish package (Windows)
if: ${{ matrix.platform == 'windows' }}
working-directory: tmp/package
shell: pwsh
run: Compress-Archive -Path '${{ env.PACKAGE_NAME }}' -DestinationPath '${{ env.PACKAGE }}${{ matrix.package_ext }}'
- name: Upload package to artifacts
uses: actions/upload-artifact@v4
with:
path: tmp/package/${{ env.PACKAGE }}${{ matrix.package_ext }}
name: package-${{ matrix.platform }}
retention-days: 1
- name: Upload package to Github release
if: ${{ env.UPLOAD_PACKAGES_TO_GITHUB_RELEASE == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: tmp/package/${{ env.PACKAGE }}${{ matrix.package_ext }}
asset_name: ${{ env.PACKAGE }}${{ matrix.package_ext }}
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true
# Get itch.io target from env, because the `env` context can't be used in the `if:` condition of a job.
# See: https://docs.github.com/en/actions/learn-github-actions/contexts#context-availability
get-itch-target:
runs-on: ubuntu-latest
steps:
- name: Do nothing
run: 'true'
outputs:
itch-target: ${{ env.ITCH_TARGET }}
# Upload all packages to itch.io.
upload-to-itch:
runs-on: ubuntu-latest
needs:
- get-version
- get-itch-target
- build
env:
VERSION: ${{ needs.get-version.outputs.version }}
if: ${{ needs.get-itch-target.outputs.itch-target != '' }}
steps:
- name: Download all packages
uses: actions/download-artifact@v4
with:
pattern: package-*
path: tmp
- name: Install butler
run: |
curl -L -o butler.zip 'https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default'
unzip butler.zip
chmod +x butler
./butler -V
- name: Upload all packages to itch.io
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
run: |
for channel in $(ls tmp); do
./butler push \
--fix-permissions \
--userversion='${{ env.VERSION }}' \
tmp/"${channel}"/* \
'${{ env.ITCH_TARGET }}':"${channel#package-}"
done