Philip Turner
Published: January 19, 2022
Using Google Cardboard, I made the first AR headset experience that does not rely on expensive specialized hardware. By reconstructing and rendering the user's surroundings in VR, the AR MultiPendulum app replicated Microsoft Hololens. The process of creating the app involved heavy optimization for power efficiency and fixing bugs caused by using a GPU for general-purpose tasks. The final product was ARHeadsetKit, a high-level open-source framework for creating AR headset experiences.
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Source code from this research is open-source and hosted at philipturner/ARHeadsetKit.