This release includes additional optimizations to the underlying graphics engine, particularly for Direct3D 12 and Vulkan. Both APIs now have greatly improved CPU-GPU synchronization and utilize both bindless rendering and root constants, improving rendering performance. Communication to the backend renderers is now handled via a graphics command list abstraction that separates graphics operations into CPU and GPU timelines. This allows for a cleaner API with more fine-grained control over the distribution of rendering tasks.