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placement: merge the rules if the constraints are the same #46529
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Original file line number | Diff line number | Diff line change |
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@@ -288,27 +288,13 @@ func (b *Bundle) String() string { | |
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// Tidy will post optimize Rules, trying to generate rules that suits PD. | ||
func (b *Bundle) Tidy() error { | ||
extraCnt := map[PeerRoleType]int{} | ||
newRules := b.Rules[:0] | ||
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// One Bundle is from one PlacementSettings, rule share same location labels, so we can use the first rule's location labels. | ||
var locationLabels []string | ||
tempRules := b.Rules[:0] | ||
id := 0 | ||
for _, rule := range b.Rules { | ||
if len(rule.LocationLabels) > 0 { | ||
locationLabels = rule.LocationLabels | ||
break | ||
} | ||
} | ||
for i, rule := range b.Rules { | ||
// useless Rule | ||
if rule.Count <= 0 { | ||
continue | ||
} | ||
// merge all empty constraints | ||
if len(rule.Constraints) == 0 { | ||
extraCnt[rule.Role] += rule.Count | ||
continue | ||
} | ||
// refer to tidb#22065. | ||
// add -engine=tiflash to every rule to avoid schedules to tiflash instances. | ||
// placement rules in SQL is not compatible with `set tiflash replica` yet | ||
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@@ -320,36 +306,139 @@ func (b *Bundle) Tidy() error { | |
if err != nil { | ||
return err | ||
} | ||
// Constraints.Add() will automatically avoid duplication | ||
// if -engine=tiflash is added and there is only one constraint | ||
// then it must be -engine=tiflash | ||
// it is seen as an empty constraint, so merge it | ||
if len(rule.Constraints) == 1 { | ||
extraCnt[rule.Role] += rule.Count | ||
rule.ID = strconv.Itoa(id) | ||
tempRules = append(tempRules, rule) | ||
id++ | ||
} | ||
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groups := make(map[string]*constraintsGroup) | ||
finalRules := tempRules[:0] | ||
for _, rule := range tempRules { | ||
key := rule.Constraints.FingerPrint() | ||
existing, ok := groups[key] | ||
if !ok { | ||
groups[key] = &constraintsGroup{rules: []*Rule{rule}} | ||
continue | ||
} | ||
rule.ID = strconv.Itoa(i) | ||
newRules = append(newRules, rule) | ||
} | ||
for role, cnt := range extraCnt { | ||
// add -engine=tiflash, refer to tidb#22065. | ||
newRules = append(newRules, &Rule{ | ||
ID: string(role), | ||
Role: role, | ||
Count: cnt, | ||
Constraints: []Constraint{{ | ||
Op: NotIn, | ||
Key: EngineLabelKey, | ||
Values: []string{EngineLabelTiFlash}, | ||
}}, | ||
// the merged rule should have the same location labels with the original rules. | ||
LocationLabels: locationLabels, | ||
}) | ||
existing.rules = append(existing.rules, rule) | ||
} | ||
for _, group := range groups { | ||
group.MergeRulesByRole() | ||
} | ||
if err := transformableLeaderConstraint(groups); err != nil { | ||
return err | ||
} | ||
for _, group := range groups { | ||
finalRules = append(finalRules, group.rules...) | ||
} | ||
// sort by id | ||
sort.SliceStable(finalRules, func(i, j int) bool { | ||
return finalRules[i].ID < finalRules[j].ID | ||
}) | ||
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b.Rules = finalRules | ||
return nil | ||
} | ||
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// constraintsGroup is a group of rules with the same constraints. | ||
type constraintsGroup struct { | ||
rules []*Rule | ||
// canBecameLeader means the group has leader/voter role, | ||
// it's valid if it has leader. | ||
canBecameLeader bool | ||
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// isLeaderGroup means it has specified leader role in this group. | ||
isLeaderGroup bool | ||
} | ||
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func transformableLeaderConstraint(groups map[string]*constraintsGroup) error { | ||
var leaderGroup *constraintsGroup | ||
canBecameLeaderNum := 0 | ||
for _, group := range groups { | ||
if group.isLeaderGroup { | ||
if leaderGroup != nil { | ||
return ErrInvalidPlacementOptions | ||
} | ||
leaderGroup = group | ||
} | ||
if group.canBecameLeader { | ||
canBecameLeaderNum++ | ||
} | ||
} | ||
// If there is a specified group should have leader, and only this group can be a leader, that means | ||
// the leader's priority is certain, so we can merge the transformable rules into one. | ||
// eg: | ||
// - [ group1 (L F), group2 (F) ], after merging is [group1 (2*V), group2 (F)], we still know the leader prefers group1. | ||
// - [ group1 (L F), group2 (V) ], after merging is [group1 (2*V), group2 (V)], we can't know leader priority after merge. | ||
if leaderGroup != nil && canBecameLeaderNum == 1 { | ||
leaderGroup.MergeTransformableRoles() | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Could you add some comments here or somewhere to explain why when two or more groups have a leader or voter role, we should skip There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I agree. But if 1 leader and 2 followers in group1 and 2 voters in group2, can we merge group1 to voters? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
No. They don't share same constraints. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
that means the |
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} | ||
b.Rules = newRules | ||
return nil | ||
} | ||
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// MergeRulesByRole merges the rules with the same role. | ||
func (c *constraintsGroup) MergeRulesByRole() { | ||
// Create a map to store rules by role | ||
rulesByRole := make(map[PeerRoleType][]*Rule) | ||
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// Iterate through each rule | ||
for _, rule := range c.rules { | ||
// Add the rule to the map based on its role | ||
rulesByRole[rule.Role] = append(rulesByRole[rule.Role], rule) | ||
if rule.Role == Leader || rule.Role == Voter { | ||
c.canBecameLeader = true | ||
} | ||
if rule.Role == Leader { | ||
c.isLeaderGroup = true | ||
} | ||
} | ||
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// Clear existing rules | ||
c.rules = nil | ||
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// Iterate through each role and merge the rules | ||
for _, rules := range rulesByRole { | ||
mergedRule := rules[0] | ||
for i, rule := range rules { | ||
if i == 0 { | ||
continue | ||
} | ||
mergedRule.Count += rule.Count | ||
if mergedRule.ID > rule.ID { | ||
mergedRule.ID = rule.ID | ||
} | ||
} | ||
c.rules = append(c.rules, mergedRule) | ||
} | ||
} | ||
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// MergeTransformableRoles merges all the rules to one that can be transformed to other roles. | ||
func (c *constraintsGroup) MergeTransformableRoles() { | ||
if len(c.rules) == 0 || len(c.rules) == 1 { | ||
return | ||
} | ||
var mergedRule *Rule | ||
newRules := make([]*Rule, 0, len(c.rules)) | ||
for _, rule := range c.rules { | ||
// Learner is not transformable, it should be promote by PD. | ||
if rule.Role == Learner { | ||
newRules = append(newRules, rule) | ||
continue | ||
} | ||
if mergedRule == nil { | ||
mergedRule = rule | ||
continue | ||
} | ||
mergedRule.Count += rule.Count | ||
if mergedRule.ID > rule.ID { | ||
mergedRule.ID = rule.ID | ||
} | ||
} | ||
if mergedRule != nil { | ||
mergedRule.Role = Voter | ||
newRules = append(newRules, mergedRule) | ||
} | ||
c.rules = newRules | ||
} | ||
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// Reset resets the bundle ID and keyrange of all rules. | ||
func (b *Bundle) Reset(ruleIndex int, newIDs []int64) *Bundle { | ||
// eliminate the redundant rules. | ||
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Could you add some extra checks for rules in Tidy? I think
Tidy
can only be called when some fields are empty (StartKeyHex/EndKeyHex
.etc).There was a problem hiding this comment.
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Does it mean Bundle is not associated with a table?
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As the comments saied, it's optimized rules, try to simplify the rules.