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Description
This issue collects future roadmap goals for the UI beyond the initial implementation or port to PiGui. All developers are welcome to add roadmap goals based on mockups or planned work, but please discuss them on IRC first!
See the 1st pass project
Mockup album.
Old mockups.
World View UI
- Make ship information available as subwindow?
- Add more information to planetary situation display (bottom right)
- Comms window for chatting with other ships
FlightUI (reticle)
- Hide option? - (a user asked for it, so it won't be on top of the ship in external view)
- Follow-target / set speed mode selector
- Planetary flight / pitch ladder mode?
- Simplified version for in-cockpit 3d display?
- Add button/options for autopilot orientation holds
Comms Window
- Display message received timestamps
- New unread messages count
Info Screen
- Convert to tabbed windows in WorldView?
- Format for use as 3d UI panels in ship cockpits?
Mission Display
- Orderable, filterable list
- A way to cancel missions
Station Screen
- Mass and TWR data available on all screens
Bulletin Board System
- Ordering and filtering
- Active missions list?
- Cabin data for passenger missions?
- Display chat interface in BBS UI instead of popup
Commodity Market
- Ordering and filtering
- Cargo hold list?
- Commodity mass-per-unit display
Ship Market
- Compare new ship to current ship
Equipment Market
- Equipment details view (power, heat, etc...)
- Store purchased / ship equipment at station
- Equipment loadout presets?
- Move repair functionality to equipment screen?
Sector Map
- Unify layout with mockups
- Alternate star / label coloring (trade price, system economy, etc.)
System Map
- Add "local situation" display of current body with planet heightmap, surface bookmarks, range to target, etc
- Brachistocrone calculator? (deltaV calculator for point-to-point planetary transfer)
- Improve orbit planner interface
- pick point on orbit for new burn
- drag handles for delta-V
- display total delta-V and burn time in map
Issues
- Add Display FPS counter option #4142 - always-on FPS counter
- Text constrast too strong, makes eyes hurt #4140 - expose default text color / contrast to UI accessibility settings?