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feature (1.0, mtoon): MToonMaterial now supports emissiveIntensity
This is required in order to support KHR_materials_emissive_strength extension See: KhronosGroup/glTF#1994 Ref: https://github.com/mrdoob/three.js/pull/23867/files I could have `_emissive` and `_emissiveStrength` and multiply them on JS side instead, but I decided to multiply on shader side because of code difficulty
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