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Remove unnecessary vertices #880

Merged
merged 4 commits into from
Jan 6, 2022
Merged

Remove unnecessary vertices #880

merged 4 commits into from
Jan 6, 2022

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0b5vr
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@0b5vr 0b5vr commented Dec 28, 2021

Description

Add a new utility function VRMUtils.removeUnnecessaryVertices.

This is to address the issue that morph textures consumes gigantic amount of VRAM.
See comments for more details.

I probably have to apply this also for the current v0.x stream.

See: mrdoob/three.js#23095

Points need review

  • TBD

@0b5vr 0b5vr added performance Performance issue VRM 1.0 labels Dec 28, 2021
@0b5vr 0b5vr added this to the VRM 1.0 milestone Dec 28, 2021
@0b5vr 0b5vr self-assigned this Dec 28, 2021
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0b5vr commented Dec 28, 2021

We can finally arm ourselves with r133 VTF morph targets, which enables us to use 8 or more morphs at the same time. Shoutouts to perfect sync community

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@nyamadan nyamadan left a comment

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typoだけ修正提案させていただきました。

let indexHead = 0;

for (let i = 0; i < originalIndexArray.length; i++) {
const originalIndex = originalIndexArray[i];
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メモ

この処理でindexの最大値が減る。そのため各種attributeの大きさを減る。

0b5vr and others added 2 commits January 6, 2022 18:35
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LGTM

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2 participants