Peter Shirley's raytracing tutorials updated to C++ modules, while taking advantage of more recent language features.
The current state being generated is,
I have tried to write the code using C++ best practices for secure code, as means to prove it is possible to have fast code while going safe.
Naturally, there might be hidden dragons still lying around the code.
Given that the code is based on Peter Shirley's work, I have adopted the same license.