Skip to content

Commit

Permalink
Change the project structure in order to use npm like the other Afram…
Browse files Browse the repository at this point in the history
…e projects
  • Loading branch information
pjoulot committed May 8, 2017
1 parent dcea785 commit 900a6aa
Show file tree
Hide file tree
Showing 7 changed files with 300 additions and 28 deletions.
21 changes: 21 additions & 0 deletions LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
The MIT License (MIT)

Copyright (c) 2016 IdeaSpace

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
231 changes: 231 additions & 0 deletions build/aframe-door.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,231 @@
/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};

/******/ // The require function
/******/ function __webpack_require__(moduleId) {

/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;

/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ exports: {},
/******/ id: moduleId,
/******/ loaded: false
/******/ };

/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);

/******/ // Flag the module as loaded
/******/ module.loaded = true;

/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }


/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;

/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;

/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";

/******/ // Load entry module and return exports
/******/ return __webpack_require__(0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports) {

AFRAME.registerComponent('door', {
schema: {
width: {type: 'number', default: 1},
height: {type: 'number', default: 2},
depth: {type: 'number', default: 0.25},
color: {type: 'color', default: '#AAA'},
texture: {type: 'string', default: ''},
type: {type: 'string', default: 'simple'},
open_direction: {type: 'string', default: 'right'},
open_duration: {type: 'number', default: 3000},
close_duration: {type: 'number', default: 3000},
open_event: {type: 'string', default: 'open'},
close_event: {type: 'string', default: 'close'},
open_sound: {type: 'string', default: ''},
close_sound: {type: 'string', default: ''},
},
/**
* Initial creation and setting of the mesh.
*/
init: function () {
var data = this.data;
var el = this.el;
this.createDoor(data, el);
// Store the reference to the event functions.
this.eventOpenCloseHandler = function (event) {
var eventName = event.type;
el.querySelectorAll('a-sound').forEach(function(sound) {
sound.emit(eventName, null, false);
});
el.querySelectorAll('a-box').forEach(function(door) {
door.emit(eventName, null, false);
});
};

// Add the listeners for events.
el.addEventListener(data.open_event, this.eventOpenCloseHandler);
el.addEventListener(data.close_event, this.eventOpenCloseHandler);
},

/**
* Update the mesh in response to property updates.
*/
update: function (oldData) {
var data = this.data;
var el = this.el;
// If `oldData` is empty, then this means we're in the initialization process.
// No need to update.
if (Object.keys(oldData).length === 0) { return; }
// Geometry-related properties changed. Update the geometry.
if (data.width !== oldData.width ||
data.height !== oldData.height ||
data.depth !== oldData.depth) {
el.getObject3D('mesh').geometry = new THREE.BoxBufferGeometry(data.width, data.height,
data.depth);
}
// Material-related properties changed. Update the material.
if (data.color !== oldData.color) {
el.getObject3D('mesh').material.color = data.color;
}

// Listen for the events.
// Open event.
if (oldData.open_event && data.open_event !== oldData.open_event) {
el.removeEventListener(oldData.open_event, this.eventOpenCloseHandler);
}
if (data.open_event) {
el.addEventListener(data.open_event, this.eventOpenCloseHandler);
}
// Close event.
if (oldData.close_event && data.close_event !== oldData.close_event) {
el.removeEventListener(oldData.close_event, this.eventOpenCloseHandler);
}
if (data.close_event) {
el.addEventListener(data.close_event, this.eventOpenCloseHandler);
}
},

remove: function () {
this.el.removeObject3D('mesh');
},

createDoor: function(data, el) {

// Set the sounds.
if (data.open_sound !== '') {
var doorSoundOpen = document.createElement('a-sound');
doorSoundOpen.setAttribute('src', 'src: ' + data.open_sound);
doorSoundOpen.setAttribute('on', data.open_event);
el.appendChild(doorSoundOpen);
}
if (data.close_sound !== '') {
var doorSoundClose = document.createElement('a-sound');
doorSoundClose.setAttribute('src', 'src: ' + data.close_sound);
doorSoundClose.setAttribute('on', data.close_event);
el.appendChild(doorSoundClose);
}

// Create the doors.
var doorLoop = data.type === "double" ? 2 : 1;

for(var i=0; i < doorLoop; i++) {
var door = document.createElement('a-box');
door.setAttribute('color', data.color);
door.setAttribute('depth', data.depth);
door.setAttribute('src', data.texture);

var doorAnimationOpen = document.createElement('a-animation');
doorAnimationOpen.setAttribute('attribute', 'position');
var doorAnimationClose = document.createElement('a-animation');
doorAnimationClose.setAttribute('attribute', 'position');

var direction = i === 0 ? -1 : 1;

if (data.open_direction === "right" || data.open_direction === "left") {
var widthDoor = data.width / doorLoop;
door.setAttribute('height', data.height);
door.setAttribute('width', widthDoor);

var deltaPosition = 0;
if (doorLoop === 2) {
deltaPosition = (widthDoor / 2) * direction;
}
var doorCoordinates = deltaPosition + ' 0 0';
door.setAttribute('position', doorCoordinates);
doorAnimationOpen.setAttribute('from', doorCoordinates);
doorAnimationOpen.setAttribute('dur', data.open_duration);
doorAnimationOpen.setAttribute('begin', data.open_event);

var doorXDestination = deltaPosition;
if ((data.open_direction === "right" && doorLoop === 1) || (i === 1 && doorLoop === 2)) {
doorXDestination = deltaPosition + widthDoor;
}
else if((data.open_direction === "left" && doorLoop === 1) || (i === 0 && doorLoop === 2)) {
doorXDestination = deltaPosition - widthDoor;
}
var doorCoordinatesDestination = doorXDestination + ' 0 0';
doorAnimationOpen.setAttribute('to', doorCoordinatesDestination);
door.appendChild(doorAnimationOpen);

doorAnimationClose.setAttribute('dur', data.close_duration);
doorAnimationClose.setAttribute('from', doorCoordinatesDestination);
doorAnimationClose.setAttribute('begin', data.close_event);
doorAnimationClose.setAttribute('to', doorCoordinates);
door.appendChild(doorAnimationClose);
}
else if(data.open_direction === "up" || data.open_direction === "down") {
var heightDoor = data.height / doorLoop;
door.setAttribute('height', heightDoor);
door.setAttribute('width', data.width);

var deltaPosition = 0;
if (doorLoop === 2) {
deltaPosition = (heightDoor / 2) * direction;
}
var doorCoordinates = '0 ' + deltaPosition + ' 0';
door.setAttribute('position', doorCoordinates);
doorAnimationOpen.setAttribute('from', doorCoordinates);
doorAnimationOpen.setAttribute('dur', data.open_duration);
doorAnimationOpen.setAttribute('begin', data.open_event);

var doorYDestination = deltaPosition;
if ((data.open_direction === "up" && doorLoop === 1) || (i === 1 && doorLoop === 2)) {
doorYDestination = deltaPosition + heightDoor;
}
else if((data.open_direction === "down" && doorLoop === 1) || (i === 0 && doorLoop === 2)) {
doorYDestination = deltaPosition - heightDoor;
}
var doorCoordinatesDestination = '0 ' + doorYDestination + ' 0';
doorAnimationOpen.setAttribute('to', doorCoordinatesDestination);
door.appendChild(doorAnimationOpen);

doorAnimationClose.setAttribute('dur', data.close_duration);
doorAnimationClose.setAttribute('from', doorCoordinatesDestination);
doorAnimationClose.setAttribute('begin', data.close_event);
doorAnimationClose.setAttribute('to', doorCoordinates);
door.appendChild(doorAnimationClose);
}

el.appendChild(door);
}
}
});

/***/ })
/******/ ]);
1 change: 1 addition & 0 deletions build/aframe-door.min.js

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

15 changes: 0 additions & 15 deletions dist/door.min.js

This file was deleted.

2 changes: 1 addition & 1 deletion index.html
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<head>
<meta charset="utf-8">
<script src="https://rawgit.com/aframevr/aframe/14c9b5b/dist/aframe-master.min.js"></script>
<script src="src/components/door.js"></script>
<script src="index.js"></script>
<script src="https://rawgit.com/fernandojsg/aframe-teleport-controls/master/dist/aframe-teleport-controls.min.js"></script>
</head>
<body>
Expand Down
Loading

0 comments on commit 900a6aa

Please sign in to comment.