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๐ŸŽฏ
AR/VR | Game Development | Graphics
๐ŸŽฏ
AR/VR | Game Development | Graphics

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pkunjam/README.md

๐Ÿ‘‹ Hello, I'm Punit!

I am a Computer Science graduate with a Master of Mathematics from the University of Waterloo, specializing in AI, XR (AR/VR), Computer Graphics, and Game Development. My passion lies in building intelligent, immersive, and visually compelling applications at the intersection of:

  • 3D Graphics & Real-Time Rendering
  • Physics-Based Simulations
  • AI-Driven Systems
  • Digital Twins & Interactive Worlds

๐Ÿ’ก What I Do

  • ๐Ÿš€ Computer Graphics & Game Engines โ€“ Designing and optimizing real-time rendering techniques, procedural generation, and physics-based simulations.
  • ๐Ÿค– AI for Interactive Systems โ€“ Integrating AI into XR, simulation, and gaming applications to solve real-world problems.
  • ๐Ÿ•ถ๏ธ XR & Spatial Computing โ€“ Developing immersive interfaces, haptic feedback systems, and interactive applications.
  • โšก High-Performance Software Development โ€“ Writing optimized C++ code for scalable and efficient real-time applications.

๐Ÿ”น Key Projects & Impact

  • ThinkRealm โ€“ A platform unifying parametric design, simulation, and data-driven perception across core engineering fields, redefining computational design.
  • Confluent AI โ€“ A system enabling natural language-driven terrain modification for game designers, blending AI with real-time graphics.
  • EchoLore VR โ€“ An interactive VR storytelling platform with haptic feedback for enhanced emotional engagement in virtual learning experiences.

๐ŸŒŽ My Vision

I envision a future where AI and XR seamlessly converge to create intelligent, immersive, and interactive digital experiences. My goal is to develop systems that bridge the gap between physical and virtual worlds through real-time simulation, AI-driven environments, and spatial computing.

Whether it's AI-powered digital twins or next-generation XR applications, I strive to push technological boundaries and unlock new possibilities in engineering, simulation, and healthcare.


๐Ÿ“ฌ Let's Connect!

๐Ÿš€ Feel free to reach out and explore how AI & XR can shape the future!

๐Ÿ”— LinkedIn โ€ข ๐Ÿ“„ Resume โ€ข ๐ŸŒ Portfolio


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  1. Confluent-AI-LLM-Driven-Procedural-Terrain-Generator Confluent-AI-LLM-Driven-Procedural-Terrain-Generator Public

    LLM-driven 3D terrain generation using OpenGL and C++

    C++ 1 1

  2. LCSR-SICKKIDS/volumetric_drilling LCSR-SICKKIDS/volumetric_drilling Public

    Fully Immersive Virtual Reality for Skull base Surgery (IJCARS 2023 and MICCAI 2021 AE-CAI Best Paper)

    C++ 26 26

  3. AI-Assistant-JARVIS- AI-Assistant-JARVIS- Public

    Building AI using ARCore in Unity

    C# 17 6

  4. Imitation-Learning-using-mlagents Imitation-Learning-using-mlagents Public

    Application of Imitation learning using unity ml-agents

    C# 8

  5. Macaron Macaron Public

    Forked from ubcspin/Macaron

    Vibrotactile Icon Editor

    JavaScript

  6. Data-Structures-and-Algorithms Data-Structures-and-Algorithms Public

    Data Structures and Algorithms Practice

    C++ 2