I am a Computer Science graduate with a Master of Mathematics from the University of Waterloo, specializing in AI, XR (AR/VR), Computer Graphics, and Game Development. My passion lies in building intelligent, immersive, and visually compelling applications at the intersection of:
- 3D Graphics & Real-Time Rendering
- Physics-Based Simulations
- AI-Driven Systems
- Digital Twins & Interactive Worlds
- ๐ Computer Graphics & Game Engines โ Designing and optimizing real-time rendering techniques, procedural generation, and physics-based simulations.
- ๐ค AI for Interactive Systems โ Integrating AI into XR, simulation, and gaming applications to solve real-world problems.
- ๐ถ๏ธ XR & Spatial Computing โ Developing immersive interfaces, haptic feedback systems, and interactive applications.
- โก High-Performance Software Development โ Writing optimized C++ code for scalable and efficient real-time applications.
- ThinkRealm โ A platform unifying parametric design, simulation, and data-driven perception across core engineering fields, redefining computational design.
- Confluent AI โ A system enabling natural language-driven terrain modification for game designers, blending AI with real-time graphics.
- EchoLore VR โ An interactive VR storytelling platform with haptic feedback for enhanced emotional engagement in virtual learning experiences.
I envision a future where AI and XR seamlessly converge to create intelligent, immersive, and interactive digital experiences. My goal is to develop systems that bridge the gap between physical and virtual worlds through real-time simulation, AI-driven environments, and spatial computing.
Whether it's AI-powered digital twins or next-generation XR applications, I strive to push technological boundaries and unlock new possibilities in engineering, simulation, and healthcare.
๐ Feel free to reach out and explore how AI & XR can shape the future!
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