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Removed WebGL1 clustered lighting fallback for storing floats in 8bit…
… texture (#6330) * Removed WebGL1 clustered lighting fallback for storing floats in 8bit texture * comment * defines are now constant and do not depend on the device, so no need to use the device cache --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
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