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* SSAO engine example * lint * draco + texture resize: 17MB -> 6MB --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
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The Laboratory model has been obtained from this address: | ||
https://sketchfab.com/3d-models/laboratory-e860e49837c044478db650868866a448 | ||
It's distributed under CC license: | ||
https://creativecommons.org/licenses/by/4.0/ |
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examples/src/examples/graphics/ambient-occlusion.controls.mjs
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/** | ||
* @param {import('../../app/components/Example.mjs').ControlOptions} options - The options. | ||
* @returns {JSX.Element} The returned JSX Element. | ||
*/ | ||
export function controls({ observer, ReactPCUI, React, jsx, fragment }) { | ||
const { BindingTwoWay, BooleanInput, LabelGroup, Panel, SelectInput, SliderInput } = ReactPCUI; | ||
return fragment( | ||
jsx( | ||
Panel, | ||
{ headerText: 'Ambient Occlusion' }, | ||
jsx( | ||
LabelGroup, | ||
{ text: 'enabled' }, | ||
jsx(BooleanInput, { | ||
type: 'toggle', | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.enabled' } | ||
}) | ||
), | ||
jsx( | ||
LabelGroup, | ||
{ text: 'radius' }, | ||
jsx(SliderInput, { | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.radius' }, | ||
max: 10 | ||
}) | ||
), | ||
jsx( | ||
LabelGroup, | ||
{ text: 'samples' }, | ||
jsx(SliderInput, { | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.samples' }, | ||
max: 32 | ||
}) | ||
), | ||
jsx( | ||
LabelGroup, | ||
{ text: 'brightness' }, | ||
jsx(SliderInput, { | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.brightness' } | ||
}) | ||
), | ||
jsx( | ||
LabelGroup, | ||
{ text: 'downscale' }, | ||
jsx(SelectInput, { | ||
options: [ | ||
{ v: 1, t: 'None' }, | ||
{ v: 2, t: '50%' }, | ||
{ v: '4', t: '25%' } | ||
], | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.downscale' } | ||
}) | ||
) | ||
) | ||
); | ||
} |
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examples/src/examples/graphics/ambient-occlusion.example.mjs
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import * as pc from 'playcanvas'; | ||
import { data } from '@examples/observer'; | ||
import { deviceType, rootPath } from '@examples/utils'; | ||
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const canvas = document.getElementById('application-canvas'); | ||
if (!(canvas instanceof HTMLCanvasElement)) { | ||
throw new Error('No canvas found'); | ||
} | ||
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// set up and load draco module, as the glb we load is draco compressed | ||
pc.WasmModule.setConfig('DracoDecoderModule', { | ||
glueUrl: rootPath + '/static/lib/draco/draco.wasm.js', | ||
wasmUrl: rootPath + '/static/lib/draco/draco.wasm.wasm', | ||
fallbackUrl: rootPath + '/static/lib/draco/draco.js' | ||
}); | ||
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const assets = { | ||
laboratory: new pc.Asset('statue', 'container', { url: rootPath + '/static/assets/models/laboratory.glb' }), | ||
orbit: new pc.Asset('orbit', 'script', { url: rootPath + '/static/scripts/camera/orbit-camera.js' }), | ||
ssao: new pc.Asset('ssao', 'script', { url: rootPath + '/static/scripts/posteffects/posteffect-ssao.js' }), | ||
helipad: new pc.Asset( | ||
'helipad-env-atlas', | ||
'texture', | ||
{ url: rootPath + '/static/assets/cubemaps/helipad-env-atlas.png' }, | ||
{ type: pc.TEXTURETYPE_RGBP, mipmaps: false } | ||
) | ||
}; | ||
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const gfxOptions = { | ||
deviceTypes: [deviceType], | ||
glslangUrl: rootPath + '/static/lib/glslang/glslang.js', | ||
twgslUrl: rootPath + '/static/lib/twgsl/twgsl.js' | ||
}; | ||
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const device = await pc.createGraphicsDevice(canvas, gfxOptions); | ||
const createOptions = new pc.AppOptions(); | ||
createOptions.graphicsDevice = device; | ||
createOptions.mouse = new pc.Mouse(document.body); | ||
createOptions.touch = new pc.TouchDevice(document.body); | ||
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createOptions.componentSystems = [ | ||
pc.RenderComponentSystem, | ||
pc.CameraComponentSystem, | ||
pc.LightComponentSystem, | ||
pc.ScriptComponentSystem | ||
]; | ||
createOptions.resourceHandlers = [ | ||
pc.ScriptHandler, | ||
pc.TextureHandler, | ||
pc.ContainerHandler, | ||
pc.FontHandler | ||
]; | ||
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const app = new pc.AppBase(canvas); | ||
app.init(createOptions); | ||
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// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size | ||
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW); | ||
app.setCanvasResolution(pc.RESOLUTION_AUTO); | ||
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// Ensure canvas is resized when window changes size | ||
const resize = () => app.resizeCanvas(); | ||
window.addEventListener('resize', resize); | ||
app.on('destroy', () => { | ||
window.removeEventListener('resize', resize); | ||
}); | ||
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const assetListLoader = new pc.AssetListLoader(Object.values(assets), app.assets); | ||
assetListLoader.load(() => { | ||
app.start(); | ||
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// setup skydome | ||
app.scene.envAtlas = assets.helipad.resource; | ||
app.scene.skyboxMip = 2; | ||
app.scene.exposure = 1.5; | ||
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// get the instance of the laboratory | ||
const laboratoryEntity = assets.laboratory.resource.instantiateRenderEntity({ | ||
castShadows: true, | ||
receiveShadows: true | ||
}); | ||
laboratoryEntity.setLocalScale(100, 100, 100); | ||
app.root.addChild(laboratoryEntity); | ||
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// set up materials to disable incorrectly set up blending / depth writes | ||
laboratoryEntity.findComponents('render').forEach((render) => { | ||
render.meshInstances.forEach((meshInstance) => { | ||
meshInstance.material.depthState = pc.DepthState.DEFAULT; | ||
meshInstance.material.blendType = pc.BLEND_NONE; | ||
meshInstance.material.update(); | ||
}); | ||
}); | ||
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// add lights to the torches | ||
const torches = laboratoryEntity.find(node => node.name.indexOf('Fackel') !== -1); | ||
torches.forEach((torch) => { | ||
const light = new pc.Entity('Omni'); | ||
light.addComponent('light', { | ||
type: 'omni', | ||
color: new pc.Color(1, 0.75, 0), | ||
intensity: 3, | ||
range: 100, | ||
castShadows: true, | ||
shadowBias: 0.2, | ||
normalOffsetBias: 0.2, | ||
shadowUpdateMode: pc.SHADOWUPDATE_THISFRAME | ||
}); | ||
light.setLocalPosition(torch.children[0].render.meshInstances[0].aabb.center); | ||
app.root.addChild(light); | ||
}); | ||
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// add a ground plane | ||
const planeMaterial = new pc.StandardMaterial(); | ||
planeMaterial.diffuse = new pc.Color(0.2, 0.2, 0.2); | ||
planeMaterial.update(); | ||
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const primitive = new pc.Entity(); | ||
primitive.addComponent('render', { | ||
type: 'plane', | ||
material: planeMaterial | ||
}); | ||
primitive.setLocalScale(new pc.Vec3(400, 1, 400)); | ||
primitive.setLocalPosition(0, -40, 0); | ||
app.root.addChild(primitive); | ||
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// Create a directional light | ||
const light = new pc.Entity(); | ||
light.addComponent('light', { | ||
type: 'directional', | ||
intensity: 0.7, | ||
castShadows: true, | ||
shadowBias: 0.2, | ||
normalOffsetBias: 0.06, | ||
shadowDistance: 600, | ||
shadowUpdateMode: pc.SHADOWUPDATE_THISFRAME | ||
}); | ||
app.root.addChild(light); | ||
light.setLocalEulerAngles(35, 30, 0); | ||
|
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// Create an Entity with a camera component | ||
const camera = new pc.Entity(); | ||
camera.addComponent('camera', { | ||
clearColor: new pc.Color(0.4, 0.45, 0.5), | ||
nearClip: 1, | ||
farClip: 500 | ||
}); | ||
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// add orbit camera script | ||
camera.addComponent('script'); | ||
camera.script.create('orbitCamera', { | ||
attributes: { | ||
inertiaFactor: 0.2, | ||
focusEntity: laboratoryEntity, | ||
distanceMax: 350 | ||
} | ||
}); | ||
camera.script.create('orbitCameraInputMouse'); | ||
camera.script.create('orbitCameraInputTouch'); | ||
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// add SSAO post-effect | ||
data.set('scripts', { | ||
ssao: { | ||
enabled: true, | ||
radius: 5, | ||
samples: 16, | ||
brightness: 0, | ||
downscale: 1 | ||
} | ||
}); | ||
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// position the camera in the world | ||
camera.setLocalPosition(-60, 30, 60); | ||
app.root.addChild(camera); | ||
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// handle UI values updates | ||
Object.keys(data.get('scripts')).forEach((key) => { | ||
camera.script.create(key, { | ||
attributes: data.get(`scripts.${key}`) | ||
}); | ||
}); | ||
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data.on('*:set', (/** @type {string} */ path, value) => { | ||
const pathArray = path.split('.'); | ||
camera.script[pathArray[1]][pathArray[2]] = value; | ||
}); | ||
}); | ||
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export { app }; |