-
Notifications
You must be signed in to change notification settings - Fork 1.4k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* SSAO engine example * lint * draco + texture resize: 17MB -> 6MB --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
- Loading branch information
1 parent
a3b652d
commit 6ac0179
Showing
4 changed files
with
253 additions
and
0 deletions.
There are no files selected for viewing
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
The Laboratory model has been obtained from this address: | ||
https://sketchfab.com/3d-models/laboratory-e860e49837c044478db650868866a448 | ||
It's distributed under CC license: | ||
https://creativecommons.org/licenses/by/4.0/ |
61 changes: 61 additions & 0 deletions
61
examples/src/examples/graphics/ambient-occlusion.controls.mjs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,61 @@ | ||
/** | ||
* @param {import('../../app/components/Example.mjs').ControlOptions} options - The options. | ||
* @returns {JSX.Element} The returned JSX Element. | ||
*/ | ||
export function controls({ observer, ReactPCUI, React, jsx, fragment }) { | ||
const { BindingTwoWay, BooleanInput, LabelGroup, Panel, SelectInput, SliderInput } = ReactPCUI; | ||
return fragment( | ||
jsx( | ||
Panel, | ||
{ headerText: 'Ambient Occlusion' }, | ||
jsx( | ||
LabelGroup, | ||
{ text: 'enabled' }, | ||
jsx(BooleanInput, { | ||
type: 'toggle', | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.enabled' } | ||
}) | ||
), | ||
jsx( | ||
LabelGroup, | ||
{ text: 'radius' }, | ||
jsx(SliderInput, { | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.radius' }, | ||
max: 10 | ||
}) | ||
), | ||
jsx( | ||
LabelGroup, | ||
{ text: 'samples' }, | ||
jsx(SliderInput, { | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.samples' }, | ||
max: 32 | ||
}) | ||
), | ||
jsx( | ||
LabelGroup, | ||
{ text: 'brightness' }, | ||
jsx(SliderInput, { | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.brightness' } | ||
}) | ||
), | ||
jsx( | ||
LabelGroup, | ||
{ text: 'downscale' }, | ||
jsx(SelectInput, { | ||
options: [ | ||
{ v: 1, t: 'None' }, | ||
{ v: 2, t: '50%' }, | ||
{ v: '4', t: '25%' } | ||
], | ||
binding: new BindingTwoWay(), | ||
link: { observer, path: 'scripts.ssao.downscale' } | ||
}) | ||
) | ||
) | ||
); | ||
} |
188 changes: 188 additions & 0 deletions
188
examples/src/examples/graphics/ambient-occlusion.example.mjs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,188 @@ | ||
import * as pc from 'playcanvas'; | ||
import { data } from '@examples/observer'; | ||
import { deviceType, rootPath } from '@examples/utils'; | ||
|
||
const canvas = document.getElementById('application-canvas'); | ||
if (!(canvas instanceof HTMLCanvasElement)) { | ||
throw new Error('No canvas found'); | ||
} | ||
|
||
// set up and load draco module, as the glb we load is draco compressed | ||
pc.WasmModule.setConfig('DracoDecoderModule', { | ||
glueUrl: rootPath + '/static/lib/draco/draco.wasm.js', | ||
wasmUrl: rootPath + '/static/lib/draco/draco.wasm.wasm', | ||
fallbackUrl: rootPath + '/static/lib/draco/draco.js' | ||
}); | ||
|
||
const assets = { | ||
laboratory: new pc.Asset('statue', 'container', { url: rootPath + '/static/assets/models/laboratory.glb' }), | ||
orbit: new pc.Asset('orbit', 'script', { url: rootPath + '/static/scripts/camera/orbit-camera.js' }), | ||
ssao: new pc.Asset('ssao', 'script', { url: rootPath + '/static/scripts/posteffects/posteffect-ssao.js' }), | ||
helipad: new pc.Asset( | ||
'helipad-env-atlas', | ||
'texture', | ||
{ url: rootPath + '/static/assets/cubemaps/helipad-env-atlas.png' }, | ||
{ type: pc.TEXTURETYPE_RGBP, mipmaps: false } | ||
) | ||
}; | ||
|
||
const gfxOptions = { | ||
deviceTypes: [deviceType], | ||
glslangUrl: rootPath + '/static/lib/glslang/glslang.js', | ||
twgslUrl: rootPath + '/static/lib/twgsl/twgsl.js' | ||
}; | ||
|
||
const device = await pc.createGraphicsDevice(canvas, gfxOptions); | ||
const createOptions = new pc.AppOptions(); | ||
createOptions.graphicsDevice = device; | ||
createOptions.mouse = new pc.Mouse(document.body); | ||
createOptions.touch = new pc.TouchDevice(document.body); | ||
|
||
createOptions.componentSystems = [ | ||
pc.RenderComponentSystem, | ||
pc.CameraComponentSystem, | ||
pc.LightComponentSystem, | ||
pc.ScriptComponentSystem | ||
]; | ||
createOptions.resourceHandlers = [ | ||
pc.ScriptHandler, | ||
pc.TextureHandler, | ||
pc.ContainerHandler, | ||
pc.FontHandler | ||
]; | ||
|
||
const app = new pc.AppBase(canvas); | ||
app.init(createOptions); | ||
|
||
// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size | ||
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW); | ||
app.setCanvasResolution(pc.RESOLUTION_AUTO); | ||
|
||
// Ensure canvas is resized when window changes size | ||
const resize = () => app.resizeCanvas(); | ||
window.addEventListener('resize', resize); | ||
app.on('destroy', () => { | ||
window.removeEventListener('resize', resize); | ||
}); | ||
|
||
const assetListLoader = new pc.AssetListLoader(Object.values(assets), app.assets); | ||
assetListLoader.load(() => { | ||
app.start(); | ||
|
||
// setup skydome | ||
app.scene.envAtlas = assets.helipad.resource; | ||
app.scene.skyboxMip = 2; | ||
app.scene.exposure = 1.5; | ||
|
||
// get the instance of the laboratory | ||
const laboratoryEntity = assets.laboratory.resource.instantiateRenderEntity({ | ||
castShadows: true, | ||
receiveShadows: true | ||
}); | ||
laboratoryEntity.setLocalScale(100, 100, 100); | ||
app.root.addChild(laboratoryEntity); | ||
|
||
// set up materials to disable incorrectly set up blending / depth writes | ||
laboratoryEntity.findComponents('render').forEach((render) => { | ||
render.meshInstances.forEach((meshInstance) => { | ||
meshInstance.material.depthState = pc.DepthState.DEFAULT; | ||
meshInstance.material.blendType = pc.BLEND_NONE; | ||
meshInstance.material.update(); | ||
}); | ||
}); | ||
|
||
// add lights to the torches | ||
const torches = laboratoryEntity.find(node => node.name.indexOf('Fackel') !== -1); | ||
torches.forEach((torch) => { | ||
const light = new pc.Entity('Omni'); | ||
light.addComponent('light', { | ||
type: 'omni', | ||
color: new pc.Color(1, 0.75, 0), | ||
intensity: 3, | ||
range: 100, | ||
castShadows: true, | ||
shadowBias: 0.2, | ||
normalOffsetBias: 0.2, | ||
shadowUpdateMode: pc.SHADOWUPDATE_THISFRAME | ||
}); | ||
light.setLocalPosition(torch.children[0].render.meshInstances[0].aabb.center); | ||
app.root.addChild(light); | ||
}); | ||
|
||
// add a ground plane | ||
const planeMaterial = new pc.StandardMaterial(); | ||
planeMaterial.diffuse = new pc.Color(0.2, 0.2, 0.2); | ||
planeMaterial.update(); | ||
|
||
const primitive = new pc.Entity(); | ||
primitive.addComponent('render', { | ||
type: 'plane', | ||
material: planeMaterial | ||
}); | ||
primitive.setLocalScale(new pc.Vec3(400, 1, 400)); | ||
primitive.setLocalPosition(0, -40, 0); | ||
app.root.addChild(primitive); | ||
|
||
// Create a directional light | ||
const light = new pc.Entity(); | ||
light.addComponent('light', { | ||
type: 'directional', | ||
intensity: 0.7, | ||
castShadows: true, | ||
shadowBias: 0.2, | ||
normalOffsetBias: 0.06, | ||
shadowDistance: 600, | ||
shadowUpdateMode: pc.SHADOWUPDATE_THISFRAME | ||
}); | ||
app.root.addChild(light); | ||
light.setLocalEulerAngles(35, 30, 0); | ||
|
||
// Create an Entity with a camera component | ||
const camera = new pc.Entity(); | ||
camera.addComponent('camera', { | ||
clearColor: new pc.Color(0.4, 0.45, 0.5), | ||
nearClip: 1, | ||
farClip: 500 | ||
}); | ||
|
||
// add orbit camera script | ||
camera.addComponent('script'); | ||
camera.script.create('orbitCamera', { | ||
attributes: { | ||
inertiaFactor: 0.2, | ||
focusEntity: laboratoryEntity, | ||
distanceMax: 350 | ||
} | ||
}); | ||
camera.script.create('orbitCameraInputMouse'); | ||
camera.script.create('orbitCameraInputTouch'); | ||
|
||
// add SSAO post-effect | ||
data.set('scripts', { | ||
ssao: { | ||
enabled: true, | ||
radius: 5, | ||
samples: 16, | ||
brightness: 0, | ||
downscale: 1 | ||
} | ||
}); | ||
|
||
// position the camera in the world | ||
camera.setLocalPosition(-60, 30, 60); | ||
app.root.addChild(camera); | ||
|
||
// handle UI values updates | ||
Object.keys(data.get('scripts')).forEach((key) => { | ||
camera.script.create(key, { | ||
attributes: data.get(`scripts.${key}`) | ||
}); | ||
}); | ||
|
||
data.on('*:set', (/** @type {string} */ path, value) => { | ||
const pathArray = path.split('.'); | ||
camera.script[pathArray[1]][pathArray[2]] = value; | ||
}); | ||
}); | ||
|
||
export { app }; |