You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Looks like the engine has 2x2 and 4x4 bayer matrices implemented, but not used or exposed. What is the current plan for those? Also, can we add 16x16 as well? Its pretty good for near camera pixels dithering of view-blocking geometry.
The text was updated successfully, but these errors were encountered:
Looks like the engine has 2x2 and 4x4 bayer matrices implemented, but not used or exposed. What is the current plan for those? Also, can we add 16x16 as well? Its pretty good for near camera pixels dithering of view-blocking geometry.
The text was updated successfully, but these errors were encountered: