Support for dithering using interleaved gradient noise #6166
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A new type of noise, implemented without a texture lookup by directly generating the noise in the shader.
Comparison of noise patterns:
It's a noise that's supposed to work well with TAA, as it's based on a 3x3 grid, which is what TAA typically uses for rejection. Details: https://blog.demofox.org/2022/01/01/interleaved-gradient-noise-a-different-kind-of-low-discrepancy-sequence/
Adjusted the Dithered Transparency example to support this noise and also TAA for testing.