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Basic implementation of RenderPass based architecture #4272
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willeastcott
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Basic implementation of RenderPass based architexture
Basic implementation of RenderPass based architecture
May 26, 2022
willeastcott
approved these changes
May 26, 2022
Co-authored-by: Will Eastcott <will@playcanvas.com>
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This is a first step in the implementation of #4271. ForwardRenderer, instead of directly rendering the scene, performs two steps:
Other changes:
example of the trace output for post-effects engine example
and here are the frame passes from the same example when postprocessing is disabled - this results in a smaller number of render passes, which in the future PRs will translate to a smaller number of multi-sampled resolves: