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Refactoring to get more of the standard shader compile for WebGPU #4575

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merged 4 commits into from
Aug 25, 2022

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@mvaligursky mvaligursky commented Aug 22, 2022

  • WIP on loading glb model and rendering it on WebGPU device
  • moved bone limits from webgl device to the device to share it across platforms
  • updated shader processor to handle precision specification for uniforms
  • updated shader processor to ignore out keywords for now, as those are handled differently for now (we only need more generic solution when we add support for MRT)

mvaligursky and others added 3 commits August 22, 2022 15:45
Co-authored-by: Hermann Rolfes <lama12345@gmail.com>
Co-authored-by: Hermann Rolfes <lama12345@gmail.com>
@mvaligursky mvaligursky merged commit 90d6613 into main Aug 25, 2022
@mvaligursky mvaligursky deleted the mvaligursky-standard-webgpu branch August 25, 2022 12:11
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3 participants